Mercurial > molko
diff libmlk-rpg/rpg/save.h @ 281:87b8c7510717
rpg: implement load/save for characters
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sun, 20 Dec 2020 10:55:53 +0100 |
parents | libmlk-core/core/save.h@11c824a82e63 |
children | 08ab73b32832 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-rpg/rpg/save.h Sun Dec 20 10:55:53 2020 +0100 @@ -0,0 +1,83 @@ +/* + * save.h -- save functions + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MOLKO_RPG_SAVE_H +#define MOLKO_RPG_SAVE_H + +#include <stdbool.h> +#include <time.h> + +#define SAVE_PROPERTY_KEY_MAX (64) +#define SAVE_PROPERTY_VALUE_MAX (1024) + +struct save { + time_t created; + time_t updated; + void *handle; +}; + +enum save_mode { + SAVE_MODE_READ, + SAVE_MODE_WRITE +}; + +struct save_property { + char key[SAVE_PROPERTY_KEY_MAX + 1]; + char value[SAVE_PROPERTY_VALUE_MAX + 1]; +}; + +struct save_stmt { + struct save *parent; + void *handle; +}; + +bool +save_open(struct save *db, unsigned int idx, enum save_mode mode); + +bool +save_open_path(struct save *db, const char *path, enum save_mode mode); + +bool +save_ok(const struct save *db); + +bool +save_set_property(struct save *db, const struct save_property *prop); + +bool +save_get_property(struct save *db, struct save_property *prop); + +bool +save_remove_property(struct save *db, const struct save_property *prop); + +bool +save_exec(struct save *db, const char *sql, const char *args, ...); + +void +save_finish(struct save *db); + +/* Prepared statements. */ +bool +save_stmt_init(struct save *db, struct save_stmt *stmt, const char *sql, const char *args, ...); + +int +save_stmt_next(struct save_stmt *stmt, const char *args, ...); + +void +save_stmt_finish(struct save_stmt *stmt); + +#endif /* !MOLKO_RPG_SAVE_H */