diff libmlk-rpg/rpg/save.h @ 281:87b8c7510717

rpg: implement load/save for characters
author David Demelier <markand@malikania.fr>
date Sun, 20 Dec 2020 10:55:53 +0100
parents libmlk-core/core/save.h@11c824a82e63
children 08ab73b32832
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-rpg/rpg/save.h	Sun Dec 20 10:55:53 2020 +0100
@@ -0,0 +1,83 @@
+/*
+ * save.h -- save functions
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_SAVE_H
+#define MOLKO_RPG_SAVE_H
+
+#include <stdbool.h>
+#include <time.h>
+
+#define SAVE_PROPERTY_KEY_MAX   (64)
+#define SAVE_PROPERTY_VALUE_MAX (1024)
+
+struct save {
+	time_t created;
+	time_t updated;
+	void *handle;
+};
+
+enum save_mode {
+	SAVE_MODE_READ,
+	SAVE_MODE_WRITE
+};
+
+struct save_property {
+	char key[SAVE_PROPERTY_KEY_MAX + 1];
+	char value[SAVE_PROPERTY_VALUE_MAX + 1];
+};
+
+struct save_stmt {
+	struct save *parent;
+	void *handle;
+};
+
+bool
+save_open(struct save *db, unsigned int idx, enum save_mode mode);
+
+bool
+save_open_path(struct save *db, const char *path, enum save_mode mode);
+
+bool
+save_ok(const struct save *db);
+
+bool
+save_set_property(struct save *db, const struct save_property *prop);
+
+bool
+save_get_property(struct save *db, struct save_property *prop);
+
+bool
+save_remove_property(struct save *db, const struct save_property *prop);
+
+bool
+save_exec(struct save *db, const char *sql, const char *args, ...);
+
+void
+save_finish(struct save *db);
+
+/* Prepared statements. */
+bool
+save_stmt_init(struct save *db, struct save_stmt *stmt, const char *sql, const char *args, ...);
+
+int
+save_stmt_next(struct save_stmt *stmt, const char *args, ...);
+
+void
+save_stmt_finish(struct save_stmt *stmt);
+
+#endif /* !MOLKO_RPG_SAVE_H */