diff src/examples/example-action/main.c @ 320:8f9937403749

misc: improve loading of data
author David Demelier <markand@malikania.fr>
date Fri, 01 Oct 2021 20:30:00 +0200
parents examples/example-action/main.c@d01e83210ca2
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-action/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,399 @@
+/*
+ * example-action.c -- example on how to use automatic actions
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <core/action.h>
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/image.h>
+#include <core/maths.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/script.h>
+#include <core/sprite.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/texture.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#include <rpg/message.h>
+#include <rpg/rpg.h>
+
+#define W       1280
+#define H       720
+#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
+
+#define MW      (W * 0.75)
+#define MX      ((W / 2) - (MW / 2))
+#define MY      (100)
+
+/* This is a stack of "parallel" events. */
+static struct action_stack events;
+
+/* This is a stack of modal events. */
+static struct action_stack modal;
+
+/*
+ * Event object for the chest to click on.
+ */
+static struct {
+	struct message msg;
+	struct action msg_act;
+	int x;
+	int y;
+	int opened;
+	struct texture image;
+	struct sprite sprite;
+	struct action event;
+} chest = {
+	.msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.text = {
+			"100000 pièces.",
+			"Te voilà riche sale file de crevette."
+		}
+	}
+};
+
+/*
+ * Event object for the guide who ask dialog with you.
+ *
+ * It is a script spawned upon click like this.
+ *
+ * [guide.event]
+ *       |           spawn
+ *   (on click)------------------->[message 1]
+ *                                      v
+ *                                 [message 2]
+ *                                      v
+ *                                 [question 3]
+ *                   spawn              v
+ * [response]<---------------------[check result]
+ *     v
+ * [message 4/5]
+ */
+static struct {
+	struct {
+		struct message msg;
+		struct action act;
+	} msgs[5];
+
+	/* This is the sprite and action to click on. */
+	int x;
+	int y;
+	struct texture image;
+	struct sprite sprite;
+	struct action event;
+
+	/* This is the event for the response. */
+	struct action response;
+
+	struct script script;
+	struct action script_act;
+} guide = {
+	.msgs = {
+		{
+			.msg = {
+				.x = MX,
+				.y = MY,
+				.w = MW,
+				.delay = MESSAGE_DELAY_DEFAULT,
+				.flags = MESSAGE_FLAGS_FADEIN,
+				.text = {
+					"Bienvenue dans ce monde Molko."
+				}
+			},
+		},
+		{
+			.msg = {
+				.x = MX,
+				.y = MY,
+				.w = MW,
+				.text = {
+					"Penses tu vraiment pouvoir me battre ?"
+				}
+			}
+		},
+		{
+			.msg = {
+				.x = MX,
+				.y = MY,
+				.w = MW,
+				.flags = MESSAGE_FLAGS_QUESTION,
+				.text = {
+					"Non j'ai la trouille.",
+					"Bien sûr, je suis la légende."
+				}
+			}
+		},
+
+		/* In case of NO. */
+		{
+			.msg = {
+				.x = MX,
+				.y = MY,
+				.w = MW,
+				.text = {
+					"Poule mouillée."
+				}
+			}
+		},
+
+		/* In case of YES. */
+		{
+			.msg = {
+				.x = MX,
+				.y = MY,
+				.w = MW,
+				.text = {
+					"Prépare toi à souffrir."
+				}
+			}
+		}
+	}
+};
+
+static int
+guide_response_update(struct action *act, unsigned int ticks)
+{
+	/* Immediately return to get access to end. */
+	(void)act;
+	(void)ticks;
+
+	return 1;
+}
+
+static void
+guide_response_end(struct action *act)
+{
+	(void)act;
+
+	/* We add a final response depending on the result. */
+	const int index = guide.msgs[2].msg.index + 3;
+
+	message_action(&guide.msgs[index].msg, &guide.msgs[index].act);
+	message_query(&guide.msgs[index].msg, NULL, &guide.msgs[index].msg.h);
+	action_stack_add(&modal, &guide.msgs[index].act);
+}
+
+static void
+guide_popup(void)
+{
+	/* Prepare the script with first 3 messages. */
+	for (size_t i = 0; i < 3; ++i) {
+		message_action(&guide.msgs[i].msg, &guide.msgs[i].act);
+		message_query(&guide.msgs[i].msg, NULL, &guide.msgs[i].msg.h);
+		script_append(&guide.script, &guide.msgs[i].act);
+	}
+
+	/* Reset the message index. */
+	guide.msgs[2].msg.index = 0;
+
+	/* This is final action that analyze user input. */
+	guide.response.update = guide_response_update;
+	guide.response.end = guide_response_end;
+	script_append(&guide.script, &guide.response);
+
+	script_action(&guide.script, &guide.script_act);
+	action_stack_add(&modal, &guide.script_act);
+}
+
+static void
+guide_handle(struct action *act, const union event *ev)
+{
+	(void)act;
+
+	if (!action_stack_completed(&modal))
+		return;
+
+	switch (ev->type) {
+	case EVENT_CLICKDOWN:
+		if (maths_is_boxed(guide.x, guide.y,
+		    guide.sprite.cellw, guide.sprite.cellh,
+		    ev->click.x, ev->click.y))
+			guide_popup();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+guide_draw(struct action *act)
+{
+	(void)act;
+
+	sprite_draw(&guide.sprite, 0, 0, guide.x, guide.y);
+}
+
+static void
+guide_init(void)
+{
+	if (image_open(&guide.image, PATH("sprites/people.png")) < 0)
+		panic();
+
+	sprite_init(&guide.sprite, &guide.image, 48, 48);
+
+	/* This is the global guide action. */
+	guide.event.handle = guide_handle;
+	guide.event.draw = guide_draw;
+	guide.x = 200;
+	guide.y = 200;
+}
+
+static void
+chest_handle(struct action *act, const union event *ev)
+{
+	(void)act;
+
+	if (chest.opened || !action_stack_completed(&modal))
+		return;
+
+	switch (ev->type) {
+	case EVENT_CLICKDOWN:
+		if (maths_is_boxed(chest.x, chest.y, chest.sprite.cellw, chest.sprite.cellh,
+		    ev->click.x, ev->click.y)) {
+			chest.opened = 1;
+			message_action(&chest.msg, &chest.msg_act);
+			message_query(&chest.msg, NULL, &chest.msg.h);
+			action_stack_add(&modal, &chest.msg_act);
+		}
+	default:
+		break;
+	}
+}
+
+static void
+chest_draw(struct action *act)
+{
+	(void)act;
+
+	const int row = chest.opened ? chest.sprite.nrows - 1 : 0;
+	const int col = chest.opened ? chest.sprite.ncols - 1 : 0;
+
+	sprite_draw(&chest.sprite, row, col, chest.x, chest.y);
+}
+
+static void
+chest_init(void)
+{
+	if (image_open(&chest.image, PATH("sprites/chest.png")) < 0)
+		panic();
+
+	sprite_init(&chest.sprite, &chest.image, 32, 32);
+
+	chest.x = 100;
+	chest.y = 100;
+	chest.event.handle = chest_handle;
+	chest.event.draw = chest_draw;
+}
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "actions") < 0 || ui_init() < 0 || rpg_init() < 0)
+		panic();
+	if (window_open("Example - Action", W, H) < 0)
+		panic();
+
+	guide_init();
+	chest_init();
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		action_stack_handle(&events, ev);
+		action_stack_handle(&modal, ev);
+		break;
+	}
+}
+
+static void
+update(struct state *st, unsigned int ticks)
+{
+	(void)st;
+
+	action_stack_update(&events, ticks);
+	action_stack_update(&modal, ticks);
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	painter_set_color(0xffffffff);
+	painter_clear();
+	action_stack_draw(&events);
+	action_stack_draw(&modal);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.update = update,
+		.draw = draw
+	};
+
+	action_stack_add(&events, &chest.event);
+	action_stack_add(&events, &guide.event);
+
+	game_push(&state);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	rpg_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+
+	return 0;
+}