diff src/examples/example-animation/main.c @ 320:8f9937403749

misc: improve loading of data
author David Demelier <markand@malikania.fr>
date Fri, 01 Oct 2021 20:30:00 +0200
parents examples/example-animation/main.c@d01e83210ca2
children
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-animation/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,145 @@
+/*
+ * example-animation.c -- example on how to use animations
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/animation.h>
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/image.h>
+#include <core/sys.h>
+#include <core/window.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/sprite.h>
+#include <core/state.h>
+#include <core/texture.h>
+#include <core/util.h>
+
+#include <ui/label.h>
+#include <ui/ui.h>
+
+#define W       1280
+#define H       720
+#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
+
+static struct label label = {
+	.text = "Keys: <Space> start or reset the animation.",
+	.x = 10,
+	.y = 10,
+	.flags = LABEL_FLAGS_SHADOW
+};
+
+static struct texture numbers;
+static struct animation animation;
+static struct sprite sprite;
+static int completed = 1;
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "animation") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Animation", W, H) < 0)
+		panic();
+	if (image_open(&numbers, PATH("sprites/numbers.png")) < 0)
+		panic();
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		switch (ev->key.key) {
+		case KEY_SPACE:
+			animation_start(&animation);
+			completed = animation_completed(&animation);
+			break;
+		default:
+			break;
+		}
+		break;
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+update(struct state *st, unsigned int ticks)
+{
+	(void)st;
+
+	if (!completed)
+		completed = animation_update(&animation, ticks);
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	painter_set_color(0x4f8fbaff);
+	painter_clear();
+	label_draw(&label);
+
+	if (!completed)
+		animation_draw(&animation, (window.w - sprite.cellw) / 2, (window.h - sprite.cellh) / 2);
+
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.update = update,
+		.draw = draw
+	};
+
+	sprite_init(&sprite, &numbers, 48, 48);
+	animation_init(&animation, &sprite, 1000);
+
+	game_push(&state);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}
+