Mercurial > molko
diff src/examples/example-animation/main.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
---|---|
date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | examples/example-animation/main.c@d01e83210ca2 |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/examples/example-animation/main.c Fri Oct 01 20:30:00 2021 +0200 @@ -0,0 +1,145 @@ +/* + * example-animation.c -- example on how to use animations + * + * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <core/animation.h> +#include <core/core.h> +#include <core/event.h> +#include <core/game.h> +#include <core/image.h> +#include <core/sys.h> +#include <core/window.h> +#include <core/painter.h> +#include <core/panic.h> +#include <core/sprite.h> +#include <core/state.h> +#include <core/texture.h> +#include <core/util.h> + +#include <ui/label.h> +#include <ui/ui.h> + +#define W 1280 +#define H 720 +#define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r) + +static struct label label = { + .text = "Keys: <Space> start or reset the animation.", + .x = 10, + .y = 10, + .flags = LABEL_FLAGS_SHADOW +}; + +static struct texture numbers; +static struct animation animation; +static struct sprite sprite; +static int completed = 1; + +static void +init(void) +{ + if (core_init("fr.malikania", "animation") < 0 || ui_init() < 0) + panic(); + if (window_open("Example - Animation", W, H) < 0) + panic(); + if (image_open(&numbers, PATH("sprites/numbers.png")) < 0) + panic(); +} + +static void +handle(struct state *st, const union event *ev) +{ + (void)st; + + switch (ev->type) { + case EVENT_KEYDOWN: + switch (ev->key.key) { + case KEY_SPACE: + animation_start(&animation); + completed = animation_completed(&animation); + break; + default: + break; + } + break; + case EVENT_QUIT: + game_quit(); + break; + default: + break; + } +} + +static void +update(struct state *st, unsigned int ticks) +{ + (void)st; + + if (!completed) + completed = animation_update(&animation, ticks); +} + +static void +draw(struct state *st) +{ + (void)st; + + painter_set_color(0x4f8fbaff); + painter_clear(); + label_draw(&label); + + if (!completed) + animation_draw(&animation, (window.w - sprite.cellw) / 2, (window.h - sprite.cellh) / 2); + + painter_present(); +} + +static void +run(void) +{ + struct state state = { + .handle = handle, + .update = update, + .draw = draw + }; + + sprite_init(&sprite, &numbers, 48, 48); + animation_init(&animation, &sprite, 1000); + + game_push(&state); + game_loop(); +} + +static void +quit(void) +{ + window_finish(); + ui_finish(); + core_finish(); +} + +int +main(int argc, char **argv) +{ + (void)argc; + (void)argv; + + init(); + run(); + quit(); +} +