Mercurial > molko
diff src/examples/example-debug/main.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
---|---|
date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | examples/example-debug/main.c@d01e83210ca2 |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/examples/example-debug/main.c Fri Oct 01 20:30:00 2021 +0200 @@ -0,0 +1,111 @@ +/* + * example-debug.c -- example on how to use debug interface + * + * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <core/core.h> +#include <core/event.h> +#include <core/game.h> +#include <core/window.h> +#include <core/painter.h> +#include <core/panic.h> +#include <core/state.h> +#include <core/util.h> + +#include <ui/debug.h> +#include <ui/theme.h> +#include <ui/ui.h> + +#define W 1280 +#define H 720 + +static int mouse_x; +static int mouse_y; + +static void +init(void) +{ + if (core_init("fr.malikania", "debug") < 0 || ui_init() < 0) + panic(); + if (window_open("Example - Debug", W, H) < 0) + panic(); + + debug_options.enable = 1; +} + +static void +handle(struct state *st, const union event *ev) +{ + (void)st; + + switch (ev->type) { + case EVENT_MOUSE: + mouse_x = ev->mouse.x; + mouse_y = ev->mouse.y; + break; + case EVENT_QUIT: + game_quit(); + break; + default: + break; + } +} + +static void +draw(struct state *st) +{ + (void)st; + + struct debug_report report = {0}; + + painter_set_color(0x4f8fbaff); + painter_clear(); + debugf(&report, "Game running."); + debugf(&report, "mouse: %d, %d", mouse_x, mouse_y); + painter_present(); +} + +static void +run(void) +{ + struct state state = { + .handle = handle, + .draw = draw + }; + + game_push(&state); + game_loop(); +} + +static void +quit(void) +{ + window_finish(); + ui_finish(); + core_finish(); +} + +int +main(int argc, char **argv) +{ + (void)argc; + (void)argv; + + init(); + run(); + quit(); +} +