diff src/examples/example-label/main.c @ 320:8f9937403749

misc: improve loading of data
author David Demelier <markand@malikania.fr>
date Fri, 01 Oct 2021 20:30:00 +0200
parents examples/example-label/main.c@d01e83210ca2
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/examples/example-label/main.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,183 @@
+/*
+ * example-label.c -- show how to use label and alignments
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stddef.h>
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/label.h>
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#define W       (1280)
+#define H       (720)
+
+struct {
+	enum align align;
+	struct label label;
+} table[] = {
+	{
+		.align = ALIGN_TOP_LEFT,
+		.label = {
+			.text = "Top left"
+		}
+	},
+	{
+		.align = ALIGN_TOP,
+		.label = {
+			.text = "Top",
+		}
+	},
+	{
+		.align = ALIGN_TOP_RIGHT,
+		.label = {
+			.text = "Top right",
+		}
+	},
+	{
+		.align = ALIGN_RIGHT,
+		.label = {
+			.text = "Right",
+		}
+	},
+	{
+		.align = ALIGN_BOTTOM_RIGHT,
+		.label = {
+			.text = "Bottom right",
+		}
+	},
+	{
+		.align = ALIGN_BOTTOM,
+		.label = {
+			.text = "Bottom",
+		}
+	},
+	{
+		.align = ALIGN_BOTTOM_LEFT,
+		.label = {
+			.text = "Bottom left",
+		}
+	},
+	{
+		.align = ALIGN_LEFT,
+		.label = {
+			.text = "Left",
+		}
+	},
+	{
+		.align = ALIGN_CENTER,
+		.label = {
+			.text = "The world is Malikania.",
+			.flags = LABEL_FLAGS_SHADOW
+		}
+	}
+};
+
+static struct label mlabel = {
+	.text = "This one follows your mouse and is not aligned."
+};
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "label") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Label", W, H) < 0)
+		panic();
+
+	for (size_t i = 0; i < UTIL_SIZE(table); ++i) {
+		struct label *l = &table[i].label;
+		unsigned int w, h;
+
+		label_query(l, &w, &h);
+		align(table[i].align, &l->x, &l->y, w, h, 0, 0, W, H);
+	}
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_MOUSE:
+		mlabel.x = ev->mouse.x;
+		mlabel.y = ev->mouse.y;
+		break;
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	painter_set_color(0x4f8fbaff);
+	painter_clear();
+
+	for (size_t i = 0; i < UTIL_SIZE(table); ++i)
+		label_draw(&table[i].label);
+
+	label_draw(&mlabel);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.draw = draw
+	};
+
+	game_push(&state);
+	game_loop();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}