Mercurial > molko
diff src/libmlk-adventure/adventure/action/spawner.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
---|---|
date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-adventure/adventure/action/spawner.c@1a6125ffebff |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/libmlk-adventure/adventure/action/spawner.c Fri Oct 01 20:30:00 2021 +0200 @@ -0,0 +1,120 @@ +/* + * spawner.c -- spawn battle while moving + * + * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> +#include <math.h> +#include <stdlib.h> + +#include <core/alloc.h> +#include <core/game.h> +#include <core/util.h> + +#include <rpg/battle.h> +#include <rpg/character.h> +#include <rpg/map.h> + +#include <adventure/molko.h> + +#include <adventure/character/black-cat.h> + +#include "spawner.h" + +static inline unsigned int +distance(const struct spawner *s) +{ + unsigned int gap_x = fmax(s->last_x, s->map->player_x) - + fmin(s->last_x, s->map->player_x); + unsigned int gap_y = fmax(s->last_y, s->map->player_y) - + fmin(s->last_y, s->map->player_y); + + return fmin(s->steps, gap_x + gap_y); +} + +static void +fight(struct spawner *s) +{ + (void)s; + + struct battle *bt; + + bt = alloc_new0(sizeof (*bt)); + + bt->enemies[0].ch = alloc_dup(&character_black_cat, sizeof (character_black_cat)); + bt->enemies[0].x = 400; + bt->enemies[0].y = 50; + bt->enemies[1].ch = alloc_dup(&character_black_cat, sizeof (character_black_cat)); + bt->enemies[1].x = 200; + bt->enemies[1].y = 100; + + bt->inventory = &molko.inventory; + + for (size_t i = 0; i < TEAM_MEMBER_MAX; ++i) { + if (molko.team.members[i]) { + bt->team[i].ch = alloc_dup(molko.team.members[i], sizeof (*molko.team.members[i])); + character_reset(bt->team[i].ch); + bt->team[i].ch->hp = bt->team[i].ch->hpmax; + bt->team[i].ch->mp = bt->team[i].ch->mpmax; + } + } + + molko_fight(bt); +} + +static int +update(struct action *act, unsigned int ticks) +{ + (void)ticks; + + struct spawner *s = act->data; + + if (s->map->player_movement) { + s->steps -= distance(s); + s->last_x = s->map->player_x; + s->last_y = s->map->player_y; + + if (s->steps == 0) { + spawner_init(s); + fight(s); + } + } + + return 0; +} + +void +spawner_init(struct spawner *s) +{ + assert(s); + + s->last_x = s->map->player_x; + s->last_y = s->map->player_y; + s->steps = util_nrand(s->low, s->high); +} + +struct action * +spawner_action(struct spawner *s) +{ + assert(s); + + s->action.data = s; + s->action.update = update; + + spawner_init(s); + + return &s->action; +}