diff src/libmlk-adventure/adventure/state/mainmenu.c @ 320:8f9937403749

misc: improve loading of data
author David Demelier <markand@malikania.fr>
date Fri, 01 Oct 2021 20:30:00 +0200
parents libmlk-adventure/adventure/state/mainmenu.c@d01e83210ca2
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-adventure/adventure/state/mainmenu.c	Fri Oct 01 20:30:00 2021 +0200
@@ -0,0 +1,228 @@
+/*
+ * mainmenu.c -- game main menu
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/alloc.h>
+#include <core/event.h>
+#include <core/font.h>
+#include <core/game.h>
+#include <core/image.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/texture.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/label.h>
+#include <ui/theme.h>
+
+#include <rpg/character.h>
+
+#include <adventure/assets.h>
+#include <adventure/molko.h>
+#include <adventure/adventure_p.h>
+
+#include <adventure/item/potion.h>
+#include <adventure/character/neth.h>
+
+#include "mainmenu.h"
+#include "continue.h"
+
+struct self {
+	struct state state;
+
+	struct {
+		struct texture tex;
+		int x;
+		int y;
+	} texts[4];
+
+	unsigned int itemsel;           /* Selected item. */
+};
+
+static void
+new(void)
+{
+	/* TODO: temporary. */
+	molko.team.members[0] = &character_neth;
+	character_reset(molko.team.members[0]);
+	molko.team.members[0]->hp = molko.team.members[0]->hpmax;
+	molko.team.members[0]->mp = molko.team.members[0]->mpmax;
+	inventory_add(&molko.inventory, &item_potion, 10);
+
+	molko_teleport("maps/map-world.map", -1, -1);
+}
+
+static void
+resume(void)
+{
+	game_push(state_continue_new());
+}
+
+static void
+quit(void)
+{
+	game_quit();
+}
+
+static void
+perform(struct self *self)
+{
+	assert(self->itemsel < 3);
+
+	static void (*handlers[])(void) = {
+		[0] = new,
+		[1] = resume,
+		[2] = quit
+	};
+
+	handlers[self->itemsel]();
+}
+
+static void
+init_title(struct self *self, struct font *font)
+{
+	if (font_render(font, &self->texts[3].tex, "Molko's Adventure", 0x000000ff) < 0)
+		panic();
+	
+	/* Align header. */
+	align(ALIGN_CENTER, &self->texts[3].x, NULL, self->texts[3].tex.w, self->texts[3].tex.h,
+	    0, 0, window.w, window.h);
+
+	self->texts[3].y = self->texts[3].x;
+}
+
+static void
+init_items(struct self *self, struct font *font)
+{
+	if (font_render(font, &self->texts[0].tex, _("New"), 0x000000ff) < 0 ||
+	    font_render(font, &self->texts[1].tex, _("Continue"), 0x000000ff) < 0 ||
+	    font_render(font, &self->texts[2].tex, _("Quit"), 0x000000ff) < 0)
+		panic();
+
+	self->texts[0].x = (window.w / 2) - (self->texts[0].tex.w / 2);
+	self->texts[0].y = window.h * 0.75;
+
+	self->texts[1].x = self->texts[0].x;
+	self->texts[1].y = self->texts[0].y + self->texts[0].tex.h;
+
+	self->texts[2].x = self->texts[0].x;
+	self->texts[2].y = self->texts[1].y + self->texts[1].tex.h;
+}
+
+static void
+start(struct state *state)
+{
+	struct self *self = state->data;
+	struct font fonts[2];
+
+	if (font_open(&fonts[0], molko_path("fonts/teutonic.ttf"), 130) < 0||
+	    font_open(&fonts[1], molko_path("fonts/pirata-one.ttf"), 30) < 0)
+		panic();
+
+	fonts[0].style = fonts[1].style = FONT_STYLE_ANTIALIASED;
+
+	init_title(self, &fonts[0]);
+	init_items(self, &fonts[1]);
+
+	font_finish(&fonts[0]);
+	font_finish(&fonts[1]);
+}
+
+static void
+handle(struct state *state, const union event *event)
+{
+	struct self *self = state->data;
+
+	switch (event->type) {
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	case EVENT_KEYDOWN:
+		switch (event->key.key) {
+		case KEY_UP:
+			self->itemsel = self->itemsel == 0 ? 2 : self->itemsel - 1;
+			break;
+		case KEY_DOWN:
+			self->itemsel = (self->itemsel + 1) % 3;
+			break;
+		case KEY_ENTER:
+			perform(self);
+			break;
+		default:
+			break;
+		}
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw(struct state *state)
+{
+	struct self *self = state->data;
+	struct sprite *cursor = &assets_sprites[ASSETS_SPRITE_UI_CURSOR];
+	int x, y;
+
+	painter_set_color(0xffffffff);
+	painter_clear();
+
+	for (size_t i = 0; i < UTIL_SIZE(self->texts); ++i)
+		texture_draw(&self->texts[i].tex, self->texts[i].x, self->texts[i].y);
+
+	x  = self->texts[self->itemsel].x;
+	x -= cursor->cellw * 2;
+	y  = self->texts[self->itemsel].y;
+	y += self->texts[self->itemsel].tex.h / 2;
+	y -= cursor->cellh / 2;
+
+	sprite_draw(cursor, 1, 2, x, y);
+	painter_present();
+}
+
+static void
+finish(struct state *state)
+{
+	struct self *self = state->data;
+
+	for (size_t i = 0; i < UTIL_SIZE(self->texts); ++i)
+		texture_finish(&self->texts[i].tex);
+
+	free(self);
+}
+
+struct state *
+state_mainmenu_new(void)
+{
+	struct self *self;
+
+	self = alloc_new0(sizeof (*self));
+	self->state.data = self;
+	self->state.start = start;
+	self->state.handle = handle;
+	self->state.draw = draw;
+	self->state.finish = finish;
+
+	return &self->state;
+}