Mercurial > molko
diff src/libmlk-rpg/rpg/tileset.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
---|---|
date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/tileset.c@d01e83210ca2 |
children | 460c78706989 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/libmlk-rpg/rpg/tileset.c Fri Oct 01 20:30:00 2021 +0200 @@ -0,0 +1,93 @@ +/* + * tileset.c -- map tileset definition + * + * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> +#include <stdlib.h> + +#include <core/animation.h> +#include <core/sprite.h> + +#include "tileset.h" + +static inline int +anim_cmp(const void *d1, const void *d2) +{ + const struct tileset_animation *mtd1 = d1; + const struct tileset_animation *mtd2 = d2; + + if (mtd1->id < mtd2->id) + return -1; + if (mtd1->id > mtd2->id) + return 1; + + return 0; +} + +static inline const struct tileset_animation * +find(const struct tileset *ts, unsigned int r, unsigned int c) +{ + const struct tileset_animation key = { + .id = c + (r * ts->sprite->ncols) + }; + + return bsearch(&key, ts->anims, ts->animsz, sizeof (key), anim_cmp); +} + +int +tileset_ok(const struct tileset *ts) +{ + return ts && sprite_ok(ts->sprite); +} + +void +tileset_start(struct tileset *ts) +{ + for (size_t i = 0; i < ts->animsz; ++i) { + struct tileset_animation *ta = &ts->anims[i]; + + if (ta->animation) + animation_start(ta->animation); + } +} + +void +tileset_update(struct tileset *ts, unsigned int ticks) +{ + for (size_t i = 0; i < ts->animsz; ++i) { + struct tileset_animation *ta = &ts->anims[i]; + + if (!ta->animation) + continue; + + if (animation_update(ta->animation, ticks)) + animation_start(ta->animation); + } +} + +void +tileset_draw(const struct tileset *ts, unsigned int r, unsigned int c, int x, int y) +{ + assert(ts); + + const struct tileset_animation *ta; + + if ((ta = find(ts, r, c))) + animation_draw(ta->animation, x, y); + else + sprite_draw(ts->sprite, r, c, x, y); +}