diff src/game.c @ 57:9f6267843815

core: implement basic actions, closes #2463 @1h
author David Demelier <markand@malikania.fr>
date Tue, 21 Jan 2020 12:28:26 +0100
parents e10fd1b6323f
children d7d88ac30611
line wrap: on
line diff
--- a/src/game.c	Tue Jan 21 12:26:49 2020 +0100
+++ b/src/game.c	Tue Jan 21 12:28:26 2020 +0100
@@ -18,6 +18,7 @@
 
 #include <assert.h>
 #include <stddef.h>
+#include <string.h>
 
 #include "game.h"
 #include "state.h"
@@ -27,19 +28,81 @@
 	.state_next = NULL
 };
 
+static struct action *
+find_empty_action(void)
+{
+	static struct action null;
+
+	for (size_t i = 0; i < GAME_ACTIONS_MAX; ++i)
+		if (memcmp(&game.actions[i], &null, sizeof (struct action)) == 0)
+			return &game.actions[i];
+
+	return NULL;
+}
+
+static void
+clear_actions(void)
+{
+	for (size_t i = 0; i < GAME_ACTIONS_MAX; ++i) {
+		struct action *a = &game.actions[i];
+
+		/* These actions are removed on state change. */
+		if (a->flags & ACTION_AUTO_LEAVE) {
+			if (a->finish)
+				a->finish(a);
+
+			memset(a, 0, sizeof (struct action));
+		}
+	}
+}
+
+static void
+handle_actions(const union event *event)
+{
+	for (size_t i = 0; i < GAME_ACTIONS_MAX; ++i)
+		if (game.actions[i].handle)
+			game.actions[i].handle(&game.actions[i], event);
+}
+
+static void
+update_actions(unsigned int ticks)
+{
+	for (size_t i = 0; i < GAME_ACTIONS_MAX; ++i) {
+		struct action *a = &game.actions[i];
+
+		if (!a->update)
+			continue;
+
+		if (a->update(a, ticks)) {
+			if (a->finish)
+				a->finish(a);
+
+			memset(&game.actions[i], 0, sizeof (struct action));
+		}
+	}
+}
+
 void
-game_switch(struct state *state)
+game_switch(struct state *state, bool quick)
 {
 	assert(state);
 
-	game.state_next = state;
+	if (quick) {
+		game.state = state;
+		game.state->enter();
+	} else
+		game.state_next = state;
 }
 
 void
 game_handle(const union event *event)
 {
+	assert(event);
+
 	if (game.state)
 		game.state->handle(event);
+
+	handle_actions(event);
 }
 
 void
@@ -54,10 +117,15 @@
 		game.state = game.state_next;
 		game.state->enter();
 		game.state_next = NULL;
+
+		/* Remove any actions that must be deleted. */
+		clear_actions();
 	}
 
 	if (game.state)
 		game.state->update(ticks);
+
+	update_actions(ticks);
 }
 
 void
@@ -66,3 +134,14 @@
 	if (game.state)
 		game.state->draw();
 }
+
+void
+game_add_action(const struct action *action)
+{
+	assert(action);
+
+	struct action *pos;
+
+	if ((pos = find_empty_action()))
+		memcpy(pos, action, sizeof (struct action));
+}