diff examples/example-gridmenu/example-gridmenu.c @ 415:a5b98db4fd87

misc: fix .hgignore too greedy
author David Demelier <markand@malikania.fr>
date Sun, 09 Oct 2022 13:53:33 +0200
parents
children 8f59201dc76b
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/example-gridmenu/example-gridmenu.c	Sun Oct 09 13:53:33 2022 +0200
@@ -0,0 +1,132 @@
+/*
+ * example-gridmenu.c -- show how to use grid menu
+ *
+ * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/trace.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/gridmenu.h>
+#include <ui/label.h>
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#define W       (1280)
+#define H       (720)
+
+static struct state *states[1];
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "example-gridmenu") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Grid menu", W, H) < 0)
+		panic();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	struct gridmenu *menu = st->data;
+
+	switch (ev->type) {
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		if (gridmenu_handle(st->data, ev))
+			tracef("selected index: %zu (%s)", menu->selected, menu->items[menu->selected]);
+		break;
+	}
+}
+
+static void
+draw(struct state *st)
+{
+	painter_set_color(0x4f8fbaff);
+	painter_clear();
+	gridmenu_draw(st->data);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	const char * const items[] = {
+	    "Feu mineur",
+	    "Feu majeur",
+	    "Feu septième",
+	    "Glace mineure",
+	    "Glace majeure",
+	    "Glace septième",
+	    "Foudre mineure",
+	    "Foudre majeure",
+	    "Foudre septième",
+	    "Choc mineur",
+	    "Choc majeur",
+	    "Choc septième",
+	    "Portée",
+	    "Escapade",
+	    "Destruction",
+	    "Résurrection",
+	    "Double tour"
+	};
+
+	struct gridmenu menu = {0};
+	struct state state = {
+		.data = &menu,
+		.handle = handle,
+		.draw = draw,
+	};
+
+	gridmenu_init(&menu, 3, 2, items, UTIL_SIZE(items));
+	gridmenu_resize(&menu, 0, 0, 300, 100);
+
+	align(ALIGN_CENTER, &menu.x, &menu.y, menu.w, menu.h, 0, 0, W, H);
+
+	game_init(states, UTIL_SIZE(states));
+	game_push(&state);
+	game_loop();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}