diff examples/example-message/example-message.c @ 415:a5b98db4fd87

misc: fix .hgignore too greedy
author David Demelier <markand@malikania.fr>
date Sun, 09 Oct 2022 13:53:33 +0200
parents
children 8f59201dc76b
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/example-message/example-message.c	Sun Oct 09 13:53:33 2022 +0200
@@ -0,0 +1,350 @@
+/*
+ * example-message.c -- show how to use messages
+ *
+ * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stddef.h>
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/frame.h>
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#include <rpg/message.h>
+#include <rpg/rpg.h>
+
+#define W       (1280)
+#define H       (720)
+
+#define MW      (W * 0.75)
+#define MH      (H * 0.120)
+#define MX      ((W / 2) - (MW / 2))
+#define MY      (100)
+
+static struct state *states[1];
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "example-message") < 0 || ui_init() < 0 || rpg_init() < 0)
+		panic();
+	if (window_open("Example - Message", W, H) < 0)
+		panic();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	rpg_finish();
+	ui_finish();
+	core_finish();
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	switch (ev->type) {
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		message_handle(st->data, ev);
+		break;
+	}
+}
+
+static void
+update(struct state *st, unsigned int ticks)
+{
+	if (message_update(st->data, ticks))
+		game_quit();
+}
+
+static void
+draw(struct state *st)
+{
+	painter_set_color(0xffffffff);
+	painter_clear();
+	message_draw(st->data);
+	painter_present();
+}
+
+static void
+run(struct message *msg)
+{
+	struct state state = {
+		.data = msg,
+		.handle = handle,
+		.update = update,
+		.draw = draw
+	};
+
+	message_start(msg);
+
+	game_init(states, UTIL_SIZE(states));
+	game_push(&state);
+	game_loop();
+}
+
+static void
+my_draw_frame(const struct theme *th, const struct frame *f)
+{
+	(void)th;
+
+	painter_set_color(0xff0000ff);
+	painter_draw_rectangle(f->x, f->y, f->w, f->h);
+}
+
+static void
+basic(void)
+{
+	const char * const text[] = {
+		"This is a basic message.",
+		"Vertical spacing is automatically computed.",
+		"You need to press <Enter> to close it.",
+	};
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.spacing = 12,
+		.lines = text,
+		.linesz = 3
+	};
+
+	message_query(&msg, NULL, &msg.h);
+	run(&msg);
+}
+
+static void
+automatic(void)
+{
+	const char * const text[] = {
+		"This is a an automatic message.",
+		"It will disappear in a few seconds.",
+		"You can still press <Enter> to close it quicker."
+	};
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.timeout = MESSAGE_TIMEOUT_DEFAULT,
+		.lines = text,
+		.linesz = 3,
+		.flags = MESSAGE_FLAGS_AUTOMATIC
+	};
+
+	message_query(&msg, NULL, &msg.h);
+	run(&msg);
+}
+
+static void
+fadein(void)
+{
+	const char * const text[] = {
+		"This message will fade in."
+	};
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.delay = MESSAGE_DELAY_DEFAULT,
+		.lines = text,
+		.linesz = 1,
+		.flags = MESSAGE_FLAGS_FADEIN
+	};
+
+	message_query(&msg, NULL, &msg.h);
+	run(&msg);
+}
+
+static void
+fadeout(void)
+{
+	const char * const text[] = {
+		"This message will fade out."
+	};
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.delay = MESSAGE_DELAY_DEFAULT,
+		.lines = text,
+		.linesz = 1,
+		.flags = MESSAGE_FLAGS_FADEOUT
+	};
+
+	message_query(&msg, NULL, &msg.h);
+	run(&msg);
+}
+
+static void
+fade(void)
+{
+	const char * const text[] = {
+		"This message will fade in and out."
+	};
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.delay = MESSAGE_DELAY_DEFAULT,
+		.lines = text,
+		.linesz = 1,
+		.flags = MESSAGE_FLAGS_FADEIN | MESSAGE_FLAGS_FADEOUT
+	};
+
+	message_query(&msg, NULL, &msg.h);
+	run(&msg);
+}
+
+static void
+question(void)
+{
+	const char * const text[] = {
+		"Okay, I've understood.",
+		"Nevermind, I'll do it again."
+	};
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.lines = text,
+		.linesz = 2,
+		.flags = MESSAGE_FLAGS_QUESTION
+	};
+
+	message_query(&msg, NULL, &msg.h);
+	run(&msg);
+}
+
+static void
+smallbottom(void)
+{
+	const unsigned int w = window.w / 4;
+	const unsigned int h = MH;
+	const int x = (window.w / 2) - (w / 2);
+	const int y = (window.h - h - 10);
+	const char * const text[] = {
+		"This one is small here."
+	};
+
+	struct message msg = {
+		.x = x,
+		.y = y,
+		.w = w,
+		.h = h,
+		.delay = MESSAGE_DELAY_DEFAULT,
+		.flags = MESSAGE_FLAGS_FADEIN | MESSAGE_FLAGS_FADEOUT,
+		.lines = text,
+		.linesz = 1
+	};
+
+	run(&msg);
+}
+
+static void
+toosmallh(void)
+{
+	const char * const text[] = {
+		"This one is too small in height and will emit a warning.",
+		"Because this line will be incomplete."
+	};
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.h = 40,
+		.lines = text,
+		.linesz = 2
+	};
+
+	run(&msg);
+}
+
+static void
+toosmallw(void)
+{
+	const char * const text[] = {
+		"This one is too small in width."
+	};
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = 160,
+		.h = MH,
+		.lines = text,
+		.linesz = 1
+	};
+
+	run(&msg);
+}
+
+static void
+custom(void)
+{
+	const char * const text[] = {
+		"This one will destroy your eyes.",
+		"Because it use a terrible custom theme."
+	};
+	struct theme theme;
+	struct message msg = {
+		.x = MX,
+		.y = MY,
+		.w = MW,
+		.h = MH,
+		.lines = text,
+		.linesz = 2,
+		.theme = &theme
+	};
+
+	/* Borrow default theme and change its frame drawing. */
+	theme_shallow(&theme, NULL);
+	theme.draw_frame = my_draw_frame;
+	theme.colors[THEME_COLOR_NORMAL] = 0x0000ffff;
+
+	run(&msg);
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	basic();
+	fadein();
+	fadeout();
+	fade();
+	automatic();
+	question();
+	smallbottom();
+	toosmallh();
+	toosmallw();
+	custom();
+	quit();
+}