diff examples/example-notify/example-notify.c @ 415:a5b98db4fd87

misc: fix .hgignore too greedy
author David Demelier <markand@malikania.fr>
date Sun, 09 Oct 2022 13:53:33 +0200
parents
children 8f59201dc76b
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/example-notify/example-notify.c	Sun Oct 09 13:53:33 2022 +0200
@@ -0,0 +1,133 @@
+/*
+ * example-notify -- show how notifications work
+ *
+ * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/image.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/texture.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/notify.h>
+#include <ui/label.h>
+#include <ui/ui.h>
+
+/* Sword by Icongeek26 (https://www.flaticon.com). */
+#include <assets/images/sword.h>
+
+#define W       1280
+#define H       720
+
+static struct label help = {
+	.text = "Keys: <Space> to generate a notification.",
+	.x = 10,
+	.y = 10,
+	.flags = LABEL_FLAGS_SHADOW
+};
+static struct texture icon;
+static struct state *states[1];
+
+static void
+init(void)
+{
+	if (core_init("fr.malikania", "example-notify") < 0 || ui_init() < 0)
+		panic();
+	if (window_open("Example - Notify", W, H) < 0)
+		panic();
+	if (image_openmem(&icon, assets_sword, sizeof (assets_sword)) < 0)
+		panic();
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	case EVENT_KEYDOWN:
+		if (ev->key.key == KEY_SPACE)
+			notify(&icon, "Quest", "Quest finished.");
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+update(struct state *st, unsigned int ticks)
+{
+	(void)st;
+
+	notify_update(ticks);
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	painter_set_color(0xffffffff);
+	painter_clear();
+	label_draw(&help);
+	notify_draw();
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.update = update,
+		.draw = draw
+	};
+
+	game_init(states, UTIL_SIZE(states));
+	game_push(&state);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+
+	return 0;
+}