Mercurial > molko
diff src/libmlk-rpg/rpg/battle-entity-state-normal.c @ 383:b944cd41e8f9
rpg: do the same for battle entities
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sun, 13 Feb 2022 11:13:17 +0100 |
parents | 460c78706989 |
children | c458441ff472 |
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--- a/src/libmlk-rpg/rpg/battle-entity-state-normal.c Sun Feb 13 10:35:26 2022 +0100 +++ b/src/libmlk-rpg/rpg/battle-entity-state-normal.c Sun Feb 13 11:13:17 2022 +0100 @@ -20,6 +20,9 @@ #include "battle-entity.h" #include "battle-entity-state.h" +#include "battle-entity-state-normal.h" + +/* TODO: animate characters when they are inactive. */ void battle_entity_state_normal(struct battle_entity *et)