diff src/libmlk-rpg/rpg/battle-entity-state-normal.c @ 383:b944cd41e8f9

rpg: do the same for battle entities
author David Demelier <markand@malikania.fr>
date Sun, 13 Feb 2022 11:13:17 +0100
parents 460c78706989
children c458441ff472
line wrap: on
line diff
--- a/src/libmlk-rpg/rpg/battle-entity-state-normal.c	Sun Feb 13 10:35:26 2022 +0100
+++ b/src/libmlk-rpg/rpg/battle-entity-state-normal.c	Sun Feb 13 11:13:17 2022 +0100
@@ -20,6 +20,9 @@
 
 #include "battle-entity.h"
 #include "battle-entity-state.h"
+#include "battle-entity-state-normal.h"
+
+/* TODO: animate characters when they are inactive. */
 
 void
 battle_entity_state_normal(struct battle_entity *et)