Mercurial > molko
diff src/libmlk-rpg/rpg/battle-state-opening.c @ 384:c458441ff472
rpg: more asserts, const and cleanups
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sun, 13 Feb 2022 11:34:19 +0100 |
parents | 43d155668a55 |
children | 14ce7c4871e3 |
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--- a/src/libmlk-rpg/rpg/battle-state-opening.c Sun Feb 13 11:13:17 2022 +0100 +++ b/src/libmlk-rpg/rpg/battle-state-opening.c Sun Feb 13 11:34:19 2022 +0100 @@ -24,10 +24,10 @@ #include <core/panic.h> #include <core/window.h> -#include "battle.h" -#include "battle-state.h" #include "battle-state-check.h" #include "battle-state-opening.h" +#include "battle-state.h" +#include "battle.h" #define DELAY (1000U) @@ -48,7 +48,9 @@ static void draw(const struct battle_state *st, const struct battle *bt) { - battle_state_opening_draw(st->data, bt); + (void)bt; + + battle_state_opening_draw(st->data); } static void @@ -75,10 +77,8 @@ } void -battle_state_opening_draw(const struct battle_state_opening *op, const struct battle *bt) +battle_state_opening_draw(const struct battle_state_opening *op) { - (void)bt; - const unsigned int w = window.w; const unsigned int h = window.h / 2; const unsigned int ch = op->elapsed * h / DELAY;