diff src/libmlk-rpg/rpg/battle-state-opening.c @ 384:c458441ff472

rpg: more asserts, const and cleanups
author David Demelier <markand@malikania.fr>
date Sun, 13 Feb 2022 11:34:19 +0100
parents 43d155668a55
children 14ce7c4871e3
line wrap: on
line diff
--- a/src/libmlk-rpg/rpg/battle-state-opening.c	Sun Feb 13 11:13:17 2022 +0100
+++ b/src/libmlk-rpg/rpg/battle-state-opening.c	Sun Feb 13 11:34:19 2022 +0100
@@ -24,10 +24,10 @@
 #include <core/panic.h>
 #include <core/window.h>
 
-#include "battle.h"
-#include "battle-state.h"
 #include "battle-state-check.h"
 #include "battle-state-opening.h"
+#include "battle-state.h"
+#include "battle.h"
 
 #define DELAY (1000U)
 
@@ -48,7 +48,9 @@
 static void
 draw(const struct battle_state *st, const struct battle *bt)
 {
-	battle_state_opening_draw(st->data, bt);
+	(void)bt;
+
+	battle_state_opening_draw(st->data);
 }
 
 static void
@@ -75,10 +77,8 @@
 }
 
 void
-battle_state_opening_draw(const struct battle_state_opening *op, const struct battle *bt)
+battle_state_opening_draw(const struct battle_state_opening *op)
 {
-	(void)bt;
-
 	const unsigned int w = window.w;
 	const unsigned int h = window.h / 2;
 	const unsigned int ch = op->elapsed * h / DELAY;