Mercurial > molko
diff libmlk-rpg/mlk/rpg/battle-bar-default.c @ 492:c7b18475f640
ui: gridmenu -> mlk_gridmenu
author | David Demelier <markand@malikania.fr> |
---|---|
date | Tue, 28 Feb 2023 13:18:23 +0100 |
parents | 734b598534c4 |
children | fce3b3c4b496 |
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--- a/libmlk-rpg/mlk/rpg/battle-bar-default.c Tue Feb 28 13:16:47 2023 +0100 +++ b/libmlk-rpg/mlk/rpg/battle-bar-default.c Tue Feb 28 13:18:23 2023 +0100 @@ -445,7 +445,7 @@ /* Go back to main menu if I press escape. */ if (ev->key.key == MLK_KEY_ESCAPE) bar->state = BATTLE_BAR_DEFAULT_STATE_MENU; - else if (gridmenu_handle(&bar->grid, ev)) { + else if (mlk_gridmenu_handle(&bar->grid, ev)) { switch (bar->menu) { case BATTLE_BAR_DEFAULT_MENU_MAGIC: switch_selection_spell(bar, bt); @@ -542,8 +542,8 @@ dimensions(geo, bar); - gridmenu_init(&bar->grid, 2, 2, NULL, 0); - gridmenu_resize(&bar->grid, bar->x, geo[0].y, geo[1].w, bar->h); + mlk_gridmenu_init(&bar->grid, 2, 2, NULL, 0); + mlk_gridmenu_resize(&bar->grid, bar->x, geo[0].y, geo[1].w, bar->h); bar->grid.theme = bar->theme; } @@ -668,7 +668,7 @@ /* Sub menu is only shown if state is set to it. */ if (bar->state == BATTLE_BAR_DEFAULT_STATE_GRID) - gridmenu_draw(&bar->grid); + mlk_gridmenu_draw(&bar->grid); } void