diff libmlk-rpg/mlk/rpg/battle-bar-default.c @ 492:c7b18475f640

ui: gridmenu -> mlk_gridmenu
author David Demelier <markand@malikania.fr>
date Tue, 28 Feb 2023 13:18:23 +0100
parents 734b598534c4
children fce3b3c4b496
line wrap: on
line diff
--- a/libmlk-rpg/mlk/rpg/battle-bar-default.c	Tue Feb 28 13:16:47 2023 +0100
+++ b/libmlk-rpg/mlk/rpg/battle-bar-default.c	Tue Feb 28 13:18:23 2023 +0100
@@ -445,7 +445,7 @@
 	/* Go back to main menu if I press escape. */
 	if (ev->key.key == MLK_KEY_ESCAPE)
 		bar->state = BATTLE_BAR_DEFAULT_STATE_MENU;
-	else if (gridmenu_handle(&bar->grid, ev)) {
+	else if (mlk_gridmenu_handle(&bar->grid, ev)) {
 		switch (bar->menu) {
 		case BATTLE_BAR_DEFAULT_MENU_MAGIC:
 			switch_selection_spell(bar, bt);
@@ -542,8 +542,8 @@
 
 	dimensions(geo, bar);
 
-	gridmenu_init(&bar->grid, 2, 2, NULL, 0);
-	gridmenu_resize(&bar->grid, bar->x, geo[0].y, geo[1].w, bar->h);
+	mlk_gridmenu_init(&bar->grid, 2, 2, NULL, 0);
+	mlk_gridmenu_resize(&bar->grid, bar->x, geo[0].y, geo[1].w, bar->h);
 	bar->grid.theme = bar->theme;
 }
 
@@ -668,7 +668,7 @@
 
 	/* Sub menu is only shown if state is set to it. */
 	if (bar->state == BATTLE_BAR_DEFAULT_STATE_GRID)
-		gridmenu_draw(&bar->grid);
+		mlk_gridmenu_draw(&bar->grid);
 }
 
 void