diff src/libmlk-rpg/rpg/quest.c @ 330:e0657709fbe3

rpg: add support for basic quests
author David Demelier <markand@malikania.fr>
date Wed, 06 Oct 2021 13:54:16 +0200
parents
children 460c78706989
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/quest.c	Wed Oct 06 13:54:16 2021 +0200
@@ -0,0 +1,83 @@
+/*
+ * quest.c -- in game quests
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <assets/sql/quest-remove.h>
+#include <assets/sql/quest-save.h>
+#include <assets/sql/quest-step-load.h>
+#include <assets/sql/quest-step-save.h>
+
+#include "quest.h"
+#include "save.h"
+
+int
+quest_save(struct quest *q, struct save *s)
+{
+	assert(q);
+	assert(s);
+
+	const struct quest_step *step;
+
+	if (save_tx_begin(s) < 0)
+		return -1;
+
+	if (save_exec(s, (const char *)assets_sql_quest_save, "s", q->name) < 0) {
+		save_tx_rollback(s);
+		return -1;
+	}
+
+	for (size_t i = 0; i < q->stepsz; ++i) {
+		step = &q->steps[i];
+		
+		if (save_exec(s, (const char *)assets_sql_quest_step_save, "ssi", q->name, step->name, step->percent) < 0) {
+			save_tx_rollback(s);
+			return -1;
+		}
+	}
+
+	save_tx_commit(s);
+
+	return 0;
+}
+
+int
+quest_load(struct quest *q, struct save *s)
+{
+	assert(q);
+	assert(s);
+
+	struct save_stmt stmt;
+	struct quest_step *step;
+
+	for (size_t i = 0; i < q->stepsz; ++i) {
+		step = &q->steps[i];
+		
+		if (save_stmt_init(&stmt, s, (const char *)assets_sql_quest_step_load, "s", step->name))
+			return -1;
+			
+		if (save_stmt_next(&stmt, "i", &step->percent) < 0) {
+			save_stmt_finish(&stmt);
+			return -1;
+		}
+		
+		save_stmt_finish(&stmt);
+	}
+
+	return 0;
+}