Mercurial > molko
view libmlk-adventure/adventure/action/spawner.h @ 292:08ab73b32832
misc: add extern "C" {} blocks for C++ friends
author | David Demelier <markand@malikania.fr> |
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date | Fri, 05 Mar 2021 10:08:09 +0100 |
parents | e28429dbdaaf |
children | d01e83210ca2 |
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/* * spawner.h -- spawn battle while moving * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_ADVENTURE_ACTION_SPAWNER_H #define MOLKO_ADVENTURE_ACTION_SPAWNER_H #include <core/action.h> #include <core/core.h> struct map; struct spawner { struct map *map; unsigned int low; unsigned int high; unsigned int steps; struct action action; int last_x; int last_y; }; CORE_BEGIN_DECLS void spawner_init(struct spawner *); struct action * spawner_action(struct spawner *); CORE_END_DECLS #endif /* !MOLKO_ADVENTURE_ACTION_SPAWNER_H */