view libmlk-adventure/adventure/action/teleport.h @ 292:08ab73b32832

misc: add extern "C" {} blocks for C++ friends
author David Demelier <markand@malikania.fr>
date Fri, 05 Mar 2021 10:08:09 +0100
parents f89a53abb314
children d01e83210ca2
line wrap: on
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/*
 * teleport.h -- teleport contact
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MOLKO_ADVENTURE_ACTIONS_TELEPORT_H
#define MOLKO_ADVENTURE_ACTIONS_TELEPORT_H

#include <core/action.h>
#include <core/core.h>
#include <core/texture.h>

struct map;

struct teleport {
	int x;
	int y;
	unsigned int w;
	unsigned int h;
	struct map *map;
	char destination[256];
	int origin_x;
	int origin_y;
	struct action action;
	struct texture overlay;
	unsigned int elapsed;
	unsigned int alpha;
};

CORE_BEGIN_DECLS

struct action *
teleport_action(struct teleport *);

CORE_END_DECLS

#endif /* !MOLKO_ADVENTURE_ACTIONS_TELEPORT_H */