view assets/CMakeLists.txt @ 116:0a6683615c73

cmake: change build system, continue #2487 @3h
author David Demelier <markand@malikania.fr>
date Sat, 03 Oct 2020 18:32:01 +0200
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#
# CMakeLists.txt -- CMake build system for assets
#
# Copyright (c) 2020 David Demelier <markand@malikania.fr>
#
# Permission to use, copy, modify, and/or distribute this software for any
# purpose with or without fee is hereby granted, provided that the above
# copyright notice and this permission notice appear in all copies.
#
# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#

project(libassets)

set(
	FONTS
	ComicNeue-Regular.ttf
	DejaVuSans.ttf
	DejaVuSansCondensed.ttf
	Lato-Regular.ttf
	knights-quest.ttf
	pirata-one.ttf
	teutonic1.ttf
)

set(
	IMAGES
	message.png
)

set(
	MAPS
	test.map
)

set(
	SPRITES
	test-walk.png
)

set(
	TILESETS
	test.png 
)

macro (gen basedir list)
	file(MAKE_DIRECTORY ${libassets_BINARY_DIR}/assets/${basedir})

	foreach (i ${list})
		get_filename_component(basename ${i} NAME_WE)

		set(input ${libassets_SOURCE_DIR}/${basedir}/${i})
		set(output ${libassets_BINARY_DIR}/assets/${basedir}/${basename}.h)

		add_custom_command(
			OUTPUT ${output}
			COMMAND $<TARGET_FILE:bcc> -s ${input} ${basename} > ${output}
			DEPENDS $<TARGET_FILE:bcc>
		)

		list(APPEND OUTPUTS ${output})
	endforeach ()
endmacro ()

gen(fonts "${FONTS}")
gen(images "${IMAGES}")
gen(maps "${MAPS}")
gen(sprites "${SPRITES}")
gen(tilesets "${TILESETS}")

add_library(libassets OBJECT ${OUTPUTS})
target_include_directories(
	libassets
	PUBLIC
		$<BUILD_INTERFACE:${libassets_BINARY_DIR}>
)
set_target_properties(libassets PROPERTIES LINKER_LANGUAGE "C")