view src/libmlk-rpg/rpg/battle-state-opening.h @ 398:14ce7c4871e3

rpg: overhaul of battle bar
author David Demelier <markand@malikania.fr>
date Sun, 27 Feb 2022 10:08:51 +0100
parents c458441ff472
children
line wrap: on
line source

/*
 * battle-state-opening.h -- battle state (opening)
 *
 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MLK_RPG_BATTLE_STATE_OPENING_H
#define MLK_RPG_BATTLE_STATE_OPENING_H

struct battle;

struct battle_state_opening {
	unsigned int elapsed;
};

int
battle_state_opening_update(struct battle_state_opening *, struct battle *, unsigned int);

void
battle_state_opening_draw(const struct battle_state_opening *, const struct battle *);

void
battle_state_opening(struct battle *);

#endif /* !MLK_RPG_BATTLE_STATE_OPENING_H */