Mercurial > molko
view src/libmlk-rpg/rpg/item.h @ 366:19782ea1cf4a
misc: start rebranding
author | David Demelier <markand@malikania.fr> |
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date | Sun, 24 Oct 2021 15:57:42 +0200 |
parents | 8f9937403749 |
children | 460c78706989 |
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/* * item.h -- inventory items * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_ITEM_H #define MLK_RPG_ITEM_H #include <core/core.h> struct battle; struct character; struct texture; struct item { const char *name; const char *description; struct texture *icon; void (*exec_menu)(const struct item *, struct character *); void (*exec_battle)(const struct item *, struct battle *, struct character *, struct character *); }; CORE_BEGIN_DECLS void item_exec_menu(const struct item *, struct character *); void item_exec_battle(const struct item *, struct battle *, struct character *, struct character *); CORE_END_DECLS #endif /* !MLK_RPG_ITEM_H */