Mercurial > molko
view src/libmlk-rpg/rpg/spell.h @ 366:19782ea1cf4a
misc: start rebranding
author | David Demelier <markand@malikania.fr> |
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date | Sun, 24 Oct 2021 15:57:42 +0200 |
parents | 8f9937403749 |
children | 460c78706989 |
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/* * spell.h -- magic spells * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_SPELL_H #define MLK_RPG_SPELL_H #include <core/core.h> #include "selection.h" struct character; struct battle; struct selection; enum spell_type { SPELL_TYPE_NEUTRAL, SPELL_TYPE_FIRE, SPELL_TYPE_WIND, SPELL_TYPE_WATER, SPELL_TYPE_EARTH, SPELL_TYPE_CHAOS, SPELL_TYPE_HOLY, SPELL_TYPE_TIME }; struct spell { const char *name; const char *description; unsigned int mp; enum spell_type type; enum selection_kind select_kind; enum selection_side select_side; void (*select)(const struct battle *, struct selection *); void (*action)(struct battle *, struct character *, const struct selection *); void (*use)(struct character *, const struct selection *); }; CORE_BEGIN_DECLS void spell_select(const struct spell *, const struct battle *, struct selection *); void spell_action(const struct spell *, struct battle *, struct character *, const struct selection *); void spell_use(struct spell *, struct character *, const struct selection *); CORE_END_DECLS #endif /* !MLK_RPG_SPELL_H */