Mercurial > molko
view examples/example-animation/example-animation.c @ 475:1a1265445157
core: forgot panic_handler
author | David Demelier <markand@malikania.fr> |
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date | Mon, 27 Feb 2023 12:44:13 +0100 |
parents | ca30ff96bbe0 |
children | 8e41ed5474cf |
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/* * example-animation.c -- example on how to use animations * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <mlk/core/animation.h> #include <mlk/core/core.h> #include <mlk/core/event.h> #include <mlk/core/game.h> #include <mlk/core/image.h> #include <mlk/core/sys.h> #include <mlk/core/window.h> #include <mlk/core/painter.h> #include <mlk/core/panic.h> #include <mlk/core/sprite.h> #include <mlk/core/state.h> #include <mlk/core/texture.h> #include <mlk/core/util.h> #include <mlk/ui/label.h> #include <mlk/ui/ui.h> #include <assets/sprites/numbers.h> #define W 1280 #define H 720 static struct label label = { .text = "Keys: <Space> start or reset the animation.", .x = 10, .y = 10, .flags = LABEL_FLAGS_SHADOW }; static struct mlk_state *states[1]; static struct mlk_texture numbers; static struct mlk_animation animation; static struct mlk_sprite sprite; static int completed = 1; static void init(void) { if (mlk_core_init("fr.malikania", "example-animation") < 0 || ui_init() < 0) mlk_panic(); if (window_open("Example - Animation", W, H) < 0) mlk_panic(); if (mlk_image_openmem(&numbers, assets_sprites_numbers, sizeof (assets_sprites_numbers)) < 0) mlk_panic(); } static void handle(struct mlk_state *st, const union mlk_event *ev) { (void)st; switch (ev->type) { case MLK_EVENT_KEYDOWN: switch (ev->key.key) { case MLK_KEY_SPACE: mlk_animation_start(&animation); completed = mlk_animation_completed(&animation); break; default: break; } break; case MLK_EVENT_QUIT: mlk_game_quit(); break; default: break; } } static void update(struct mlk_state *st, unsigned int ticks) { (void)st; if (!completed) completed = mlk_animation_update(&animation, ticks); } static void draw(struct mlk_state *st) { (void)st; mlk_painter_set_color(0x4f8fbaff); mlk_painter_clear(); label_draw(&label); if (!completed) mlk_animation_draw(&animation, (window.w - sprite.cellw) / 2, (window.h - sprite.cellh) / 2); mlk_painter_present(); } static void run(void) { struct mlk_state state = { .handle = handle, .update = update, .draw = draw }; mlk_sprite_init(&sprite, &numbers, 48, 48); mlk_animation_init(&animation, &sprite, 1000); mlk_game_init(states, MLK_UTIL_SIZE(states)); mlk_game_push(&state); mlk_game_loop(); } static void quit(void) { window_finish(); ui_finish(); mlk_core_finish(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); }