Mercurial > molko
view src/libmlk-rpg/rpg/battle-entity-state-blinking.h @ 428:26d23999a54b
core: get rid of zfile
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 14:38:15 +0200 |
parents | b944cd41e8f9 |
children |
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/* * battle-entity-state-blinking.h -- the entity is blinking * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_ENTITY_STATE_BLINKING_H #define MLK_RPG_BATTLE_ENTITY_STATE_BLINKING_H struct battle_entity; struct texture; struct battle_entity_state_blinking { struct texture *tex; unsigned int elapsed; unsigned int count; }; void battle_entity_state_blinking_init(struct battle_entity_state_blinking *, struct battle_entity *et); int battle_entity_state_blinking_update(struct battle_entity_state_blinking *, unsigned int); void battle_entity_state_blinking(struct battle_entity *); #endif /* !MLK_RPG_BATTLE_ENTITY_STATE_BLINKING_H */