Mercurial > molko
view src/libmlk-rpg/rpg/battle-state-ai.c @ 428:26d23999a54b
core: get rid of zfile
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 14:38:15 +0200 |
parents | 14ce7c4871e3 |
children | 8f59201dc76b |
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/* * battle-state-ai.c -- battle state (enemy is playing) * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdlib.h> #include <core/alloc.h> #include "battle-state-ai.h" #include "battle-state.h" #include "battle.h" #include "character.h" static int update(struct battle_state *st, struct battle *bt, unsigned int ticks) { (void)st; (void)ticks; battle_state_ai_update(bt); return 0; } static void draw(const struct battle_state *st, const struct battle *bt) { (void)st; battle_state_ai_draw(bt); } static void finish(struct battle_state *st, struct battle *bt) { (void)bt; free(st); } void battle_state_ai_update(struct battle *bt) { assert(battle_ok(bt)); struct character *ch = battle_current(bt)->ch; /* * Immediately invoke the enemy exec strategy and put the battle state * to check. */ character_exec(ch, bt); } void battle_state_ai_draw(const struct battle *bt) { assert(battle_ok(bt)); battle_draw_component(bt, BATTLE_COMPONENT_ALL); } void battle_state_ai(struct battle *bt) { assert(bt); struct battle_state *self; self = alloc_new0(sizeof (*self)); self->data = bt; self->update = update; self->draw = draw; self->finish = finish; battle_switch(bt, self); }