Mercurial > molko
view src/libmlk-rpg/rpg/battle-state-closing.h @ 428:26d23999a54b
core: get rid of zfile
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 14:38:15 +0200 |
parents | 14ce7c4871e3 |
children | 8f59201dc76b |
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/* * battle-state-closing.h -- battle state (closing) * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_STATE_CLOSING_H #define MLK_RPG_BATTLE_STATE_CLOSING_H #include <core/texture.h> struct battle; struct battle_state_closing { struct texture texture; unsigned int alpha; unsigned int elapsed; }; void battle_state_closing_init(struct battle_state_closing *); int battle_state_closing_update(struct battle_state_closing *, unsigned int); void battle_state_closing_draw(const struct battle_state_closing *, const struct battle *); void battle_state_closing_finish(struct battle_state_closing *); void battle_state_closing(struct battle *); #endif /* !MLK_RPG_BATTLE_STATE_CLOSING_H */