Mercurial > molko
view librpg/rpg/tileset-file.h @ 228:2734223d3daf
core: add a alloc_pool module
A miniamlist expandable array that gros each time new data is required, ideal
where data must be allocated dynamically without knowing in advance the number
of items.
author | David Demelier <markand@malikania.fr> |
---|---|
date | Thu, 19 Nov 2020 14:11:11 +0100 |
parents | dd7c8d4321a3 |
children | e71039d820a7 |
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/* * tileset-file.h -- tileset file loader * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_RPG_TILESET_FILE_H #define MOLKO_RPG_TILESET_FILE_H #include <stdbool.h> #include <stddef.h> #include <core/alloc.h> #include <core/sprite.h> #include <core/texture.h> struct tileset; struct tileset_tiledef; struct tileset_file { struct alloc_pool tiledefs; struct alloc_pool anims[2]; struct texture image; /*!< (*) Owned image file. */ struct sprite sprite; /*!< (*) Owned sprite. */ }; bool tileset_file_open(struct tileset_file *tf, struct tileset *tileset, const char *path); void tileset_file_finish(struct tileset_file *tf); #endif /* !MOLKO_RPG_TILESET_FILE_H */