Mercurial > molko
view examples/example-audio/example-audio.c @ 626:2c5514927166
ui: improve documentation (debug.h)
author | David Demelier <markand@malikania.fr> |
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date | Sat, 26 Aug 2023 10:35:53 +0200 |
parents | c7664b679a95 |
children |
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/* * example-audio.c -- show how to use sounds and music * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <mlk/core/core.h> #include <mlk/core/event.h> #include <mlk/core/game.h> #include <mlk/core/music.h> #include <mlk/core/painter.h> #include <mlk/core/panic.h> #include <mlk/core/sound.h> #include <mlk/core/state.h> #include <mlk/core/sys.h> #include <mlk/core/util.h> #include <mlk/core/window.h> #include <mlk/ui/label.h> #include <mlk/ui/ui.h> #include <mlk/example/example.h> #include <mlk/example/registry.h> static struct mlk_music *music; static struct mlk_sound *sound; static struct mlk_label label_music = { .text = "Music: <Space> play, <p> pause, <r> resume, <q> stop, <l> loop.", .x = 10, .y = 10 }; static struct mlk_label label_sound = { .text = "Sound: click anywhere to pop a sound.", .x = 10, .y = 30 }; static void init(void) { if (mlk_example_init("example-audio") < 0) mlk_panic(); sound = &mlk_registry_sounds[MLK_REGISTRY_SOUND_FIRE]; music = &mlk_registry_music[MLK_REGISTRY_MUSIC_ROMANCE]; } static void quit(void) { mlk_example_finish(); } static void handle(struct mlk_state *st, const union mlk_event *ev) { (void)st; switch (ev->type) { case MLK_EVENT_CLICKDOWN: if (mlk_sound_play(sound) < 0) mlk_panic(); break; case MLK_EVENT_KEYDOWN: switch (ev->key.key) { case MLK_KEY_P: mlk_music_pause(music); break; case MLK_KEY_R: mlk_music_resume(music); break; case MLK_KEY_Q: mlk_music_stop(music); break; case MLK_KEY_L: mlk_music_play(music, MLK_MUSIC_LOOP); break; case MLK_KEY_SPACE: mlk_music_play(music, 0); break; default: break; } break; case MLK_EVENT_QUIT: mlk_game_quit(); break; default: break; } } static void draw(struct mlk_state *st) { (void)st; mlk_painter_set_color(MLK_EXAMPLE_BG); mlk_painter_clear(); mlk_label_draw(&label_music); mlk_label_draw(&label_sound); mlk_painter_present(); } static void run(void) { struct mlk_state state = { .handle = handle, .draw = draw }; mlk_game_init(); mlk_game_push(&state); mlk_game_loop(); mlk_music_finish(music); mlk_sound_finish(sound); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); }