view libcore/core/script.c @ 136:30b68089ae70

core: rework actions and a bit of drawables, closes #2492 In the effort of having as less as possible memory allocation in libcore, the usage of actions and drawable no longer copy the original source parameter to let user pass a heap allocated variable or a static storage one. Update predefined drawable and actions to match these new needs.
author David Demelier <markand@malikania.fr>
date Tue, 13 Oct 2020 09:38:44 +0200
parents 789b23e01f52
children aab824406d3d
line wrap: on
line source

/*
 * script.c -- convenient sequence of actions
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#include <assert.h>
#include <stdlib.h>
#include <string.h>

#include "action.h"
#include "error.h"
#include "script.h"

static struct action *
current(struct script *s)
{
	if (s->cur >= s->actionsz)
		return NULL;

	return s->actions[s->cur];
}

static void
handle(struct action *a, const union event *ev)
{
	script_handle(a->data, ev);
}

static bool
update(struct action *a, unsigned int ticks)
{
	return script_update(a->data, ticks);
}

static void
draw(struct action *a)
{
	script_draw(a->data);
}

static void
finish(struct action *a)
{
	script_finish(a->data);
}

void
script_init(struct script *s)
{
	assert(s);

	memset(s, 0, sizeof (*s));
}

bool
script_append(struct script *s, struct action *a)
{
	assert(s);
	assert(a);

	if (s->actionsz >= SCRIPT_ACTION_MAX)
		return error_printf("script is full");

	s->actions[s->actionsz++] = a;

	return true;
}

void
script_handle(struct script *s, const union event *ev)
{
	assert(s);
	assert(ev);

	struct action *a = current(s);
	
	if (a)
		action_handle(a, ev);
}

bool
script_update(struct script *s, unsigned int ticks)
{
	assert(s);

	struct action *a = current(s);

	if (!a)
		return true;

	if (action_update(a, ticks)) {
		action_end(a);
		s->cur++;
	}

	return s->cur >= s->actionsz;
}

void
script_draw(struct script *s)
{
	assert(s);

	struct action *a = current(s);

	if (a)
		action_draw(a);
}

bool
script_completed(const struct script *s)
{
	assert(s);

	return s->cur >= s->actionsz;
}

void
script_finish(struct script *s)
{
	assert(s);

	for (size_t i = 0; i < s->actionsz; ++i)
		action_finish(s->actions[i]);

	memset(s, 0, sizeof (*s));
}

void
script_action(struct script *s, struct action *action)
{
	assert(s);
	assert(action);

	memset(action, 0, sizeof (*action));
	action->data = s;
	action->handle = handle;
	action->update = update;
	action->draw = draw;
	action->finish = finish;
}