view examples/example-battle/character-john.h @ 216:33ddbe30440e

rpg: improve collisions
author David Demelier <markand@malikania.fr>
date Wed, 18 Nov 2020 10:03:27 +0100
parents 23a844fdc911
children d01e83210ca2
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/*
 * character-john.h -- john character
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef EXAMPLES_BATTLE_CHARACTER_JOHN_H
#define EXAMPLES_BATTLE_CHARACTER_JOHN_H

const struct character character_john;

#endif /* !EXAMPLES_BATTLE_CHARACTER_JOHN_H */