Mercurial > molko
view libcore/core/state.c @ 216:33ddbe30440e
rpg: improve collisions
author | David Demelier <markand@malikania.fr> |
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date | Wed, 18 Nov 2020 10:03:27 +0100 |
parents | 629f55f3961e |
children |
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/* * state.c -- abstract state * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include "state.h" void state_start(struct state *state) { assert(state); if (state->start) state->start(state); } void state_handle(struct state *state, const union event *ev) { assert(state); assert(ev); if (state->handle) state->handle(state, ev); } void state_update(struct state *state, unsigned int ticks) { assert(state); if (state->update) state->update(state, ticks); } void state_draw(struct state *state) { assert(state); if (state->draw) state->draw(state); } void state_end(struct state *state) { assert(state); if (state->end) state->end(state); } void state_finish(struct state *state) { assert(state); if (state->finish) state->finish(state); }