Mercurial > molko
view libcore/core/sys.h @ 216:33ddbe30440e
rpg: improve collisions
author | David Demelier <markand@malikania.fr> |
---|---|
date | Wed, 18 Nov 2020 10:03:27 +0100 |
parents | eb0a7ab71023 |
children | dd7c8d4321a3 |
line wrap: on
line source
/* * sys.h -- system routines * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_SYS_H #define MOLKO_SYS_H /** * \file sys.h * \brief System routines. * \ingroup basics */ #include <stdarg.h> #include <stdbool.h> #include "plat.h" /** * Initialize the system. * * This function is automatically called from \ref core_init and thus not * necessary from user. * * \return False on error. */ bool sys_init(void) PLAT_NODISCARD; /** * Get the base system directory path. * * \return the path where the executable lives */ const char * sys_datadir(void); /** * Construct path to assets directory using printf-like format. * * \param fmt the format string * \return the path to the file * \note This function returns pointer to static string. */ const char * sys_datapath(const char *fmt, ...) PLAT_PRINTF(1, 2); /** * Similar to \a sys_datapath. * * \param fmt the format string * \param ap the variadic arguments pointer * \return the path to the file * \note This function returns pointer to static string. */ const char * sys_datapathv(const char *fmt, va_list ap) PLAT_PRINTF(1, 0); /** * Compute the path to the save file for the given game state. * * \param idx the save number * \return the path to the database file * \note This only compute the path, it does not check the presence of the file * \post The returned value will never be NULL */ const char * sys_savepath(unsigned int idx); /** * Close the system. * * This function is automatically called from \ref core_finish and thus not * necessary from user. */ void sys_finish(void); #endif /* !MOLKO_SYS_H */