Mercurial > molko
view libmlk-core/mlk/core/drawable.c @ 634:3930234ab1f5
examples: add basic gamepad
author | David Demelier <markand@malikania.fr> |
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date | Tue, 29 Aug 2023 13:34:10 +0200 |
parents | f2f0e73ea9da |
children |
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/* * drawable.c -- automatic drawable objects * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include "drawable.h" int mlk_drawable_update(struct mlk_drawable *dw, unsigned int ticks) { assert(dw); return dw->update(dw, ticks); } void mlk_drawable_draw(struct mlk_drawable *dw) { assert(dw); dw->draw(dw); } void mlk_drawable_end(struct mlk_drawable *dw) { assert(dw); if (dw->end) dw->end(dw); } void mlk_drawable_finish(struct mlk_drawable *dw) { assert(dw); if (dw->finish) dw->finish(dw); }