Mercurial > molko
view libmlk-adventure/adventure/character/neth.c @ 286:3991779aaba9
adventure: initial test of spawn
author | David Demelier <markand@malikania.fr> |
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date | Wed, 23 Dec 2020 15:37:48 +0100 |
parents | |
children | 63d9fb56c609 |
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/* * neth.c -- Neth * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <rpg/character.h> #include <adventure/adventure_p.h> #include <adventure/assets.h> #include "neth.h" static void reset(struct character *ch) { /* TODO: compute hpmax given the level. */ ch->hpmax = 570; ch->mpmax = 50; ch->atk = 22; ch->def = 19; ch->agt = 16; ch->luck = 3; } struct character character_neth = { .name = N_("Neth"), .level = 1, .sprites = { [CHARACTER_SPRITE_NORMAL] = &assets_sprites[ASSETS_SPRITE_CHARACTER_NETH], [CHARACTER_SPRITE_SWORD] = &assets_sprites[ASSETS_SPRITE_CHARACTER_NETH_SWORD] }, .reset = reset };