Mercurial > molko
view libmlk-rpg/mlk/rpg/battle-state-attacking.h @ 466:39dd7c66ebfd
core: script -> mlk_action_script
While here, don't create a static array and let the user specify the storage
area where actions will be put (similar to mlk_action_stack).
Remove example-action for now which requires a major rewrite.
author | David Demelier <markand@malikania.fr> |
---|---|
date | Mon, 27 Feb 2023 11:03:13 +0100 |
parents | 773a082f0b91 |
children |
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/* * battle-state-attacking.h -- battle state (entity is moving for attacking) * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_STATE_ATTACKING_H #define MLK_RPG_BATTLE_STATE_ATTACKING_H struct battle; struct battle_entity; enum battle_state_attacking_status { /* For team. */ BATTLE_STATE_ATTACKING_ADVANCING, BATTLE_STATE_ATTACKING_DAMAGING, BATTLE_STATE_ATTACKING_RETURNING, /* For enemies. */ BATTLE_STATE_ATTACKING_BLINKING, }; struct battle_state_attacking { enum battle_state_attacking_status status; struct battle_entity *source; struct battle_entity *target; int origin_x; int origin_y; }; void battle_state_attacking_init(struct battle_state_attacking *, struct battle_entity *, struct battle_entity *); void battle_state_attacking_update(struct battle_state_attacking *, struct battle *, unsigned int); void battle_state_attacking_draw(const struct battle_state_attacking *, const struct battle *); void battle_state_attacking(struct battle_entity *, struct battle_entity *, struct battle *); #endif /* !#define MLK_RPG_BATTLE_STATE_ATTACKING_H */