Mercurial > molko
view libmlk-rpg/mlk/rpg/battle-state-rendering.c @ 466:39dd7c66ebfd
core: script -> mlk_action_script
While here, don't create a static array and let the user specify the storage
area where actions will be put (similar to mlk_action_stack).
Remove example-action for now which requires a major rewrite.
author | David Demelier <markand@malikania.fr> |
---|---|
date | Mon, 27 Feb 2023 11:03:13 +0100 |
parents | 8fa69c770569 |
children |
line wrap: on
line source
/* * battle-state-rendering.c -- battle state (rendering an action) * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdlib.h> #include <mlk/core/alloc.h> #include <mlk/core/drawable.h> #include "battle-state-rendering.h" #include "battle.h" struct self { struct battle_state_rendering data; struct battle_state state; }; static int update(struct battle_state *st, struct battle *bt, unsigned int ticks) { battle_state_rendering_update(st->data, bt, ticks); return 0; } static void draw(const struct battle_state *st, const struct battle *bt) { battle_state_rendering_draw(st->data, bt); } static void finish(struct battle_state *st, struct battle *bt) { (void)bt; battle_state_rendering_finish(st->data); mlk_alloc_free(st->data); } void battle_state_rendering_init(struct battle_state_rendering *rdr, struct mlk_drawable *dw) { assert(rdr); assert(dw); rdr->drawable = dw; } int battle_state_rendering_update(struct battle_state_rendering *rdr, struct battle *bt, unsigned int ticks) { assert(rdr); assert(battle_ok(bt)); battle_update_component(bt, BATTLE_COMPONENT_ALL, ticks); if (mlk_drawable_update(rdr->drawable, ticks)) { mlk_drawable_end(rdr->drawable); return 1; } return 0; } void battle_state_rendering_draw(const struct battle_state_rendering *rdr, const struct battle *bt) { assert(rdr); battle_draw_component(bt, BATTLE_COMPONENT_ALL); mlk_drawable_draw(rdr->drawable); } void battle_state_rendering_finish(struct battle_state_rendering *rdr) { assert(rdr); mlk_drawable_finish(rdr->drawable); } void battle_state_rendering(struct battle *bt, struct mlk_drawable *dw) { assert(bt); assert(dw); struct self *self; self = mlk_alloc_new0(1, sizeof (*self)); self->state.data = self; self->state.update = update; self->state.draw = draw; self->state.finish = finish; battle_state_rendering_init(&self->data, dw); battle_switch(bt, &self->state); }