Mercurial > molko
view libmlk-rpg/mlk/rpg/equipment.h @ 466:39dd7c66ebfd
core: script -> mlk_action_script
While here, don't create a static array and let the user specify the storage
area where actions will be put (similar to mlk_action_stack).
Remove example-action for now which requires a major rewrite.
author | David Demelier <markand@malikania.fr> |
---|---|
date | Mon, 27 Feb 2023 11:03:13 +0100 |
parents | 5729efd23286 |
children | bc5483849614 |
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/* * equipment.h -- character equipment * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_EQUIPMENT_H #define MLK_RPG_EQUIPMENT_H #include <mlk/core/core.h> struct character; struct texture; enum equipment_type { /* Attack weapons. */ EQUIPMENT_TYPE_AXE, EQUIPMENT_TYPE_BOW, EQUIPMENT_TYPE_CROSSBOW, EQUIPMENT_TYPE_DAGGER, EQUIPMENT_TYPE_HAMMER, EQUIPMENT_TYPE_SPIKE, EQUIPMENT_TYPE_SWORD, EQUIPMENT_TYPE_WAND, /* Defense equipment. */ EQUIPMENT_TYPE_GLOVES, EQUIPMENT_TYPE_HELMET, EQUIPMENT_TYPE_SHIELD, EQUIPMENT_TYPE_TOP, EQUIPMENT_TYPE_TROUSERS, }; struct equipment { const char *name; const char *description; unsigned int price; enum equipment_type type; struct texture *icon; void (*equip)(const struct equipment *, struct character *); }; MLK_CORE_BEGIN_DECLS int equipment_ok(const struct equipment *); void equipment_equip(const struct equipment *, struct character *); MLK_CORE_END_DECLS #endif /* !MLK_RPG_EQUIPMENT_H */