view src/texture_p.h @ 18:3ddd3acfe0e9

misc: add .clang
author David Demelier <markand@malikania.fr>
date Wed, 08 Jan 2020 13:25:17 +0100
parents c013f41a72a5
children
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/*
 * texture_p.h -- (PRIVATE) basic texture management
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MOLKO_TEXTURE_P_H
#define MOLKO_TEXTURE_P_H

#include <SDL.h>

struct texture {
	SDL_Texture *handle;
};

struct texture *
texture_from_surface(SDL_Surface *surface);

#endif /* !MOLKO_TEXTURE_P_H */