Mercurial > molko
view src/libmlk-rpg/rpg/battle-state-sub.c @ 385:3f13dc6c0e37
rpg: separate battle and the bar, closes #2522
author | David Demelier <markand@malikania.fr> |
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date | Tue, 15 Feb 2022 14:45:11 +0100 |
parents | c458441ff472 |
children |
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/* * battle-state-sub.c -- battle state (sub) * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdlib.h> #include <core/alloc.h> #include <core/event.h> #include <core/sprite.h> #include <core/trace.h> #include <ui/theme.h> #include <rpg/inventory.h> #include <rpg/item.h> #include "battle-bar.h" #include "battle-state-menu.h" #include "battle-state-selection.h" #include "battle-state-sub.h" #include "battle-state.h" #include "battle.h" #include "character.h" #include "spell.h" static void handle(struct battle_state *st, struct battle *bt, const union event *ev) { (void)st; battle_state_sub_handle(bt, ev); } static void draw(const struct battle_state *st, const struct battle *bt) { (void)st; battle_state_sub_draw(bt); } static void finish(struct battle_state *st, struct battle *bt) { (void)bt; free(st); } void battle_state_sub_handle(struct battle *bt, const union event *ev) { assert(bt); assert(ev); switch (ev->type) { case EVENT_KEYDOWN: switch (ev->key.key) { case KEY_ESCAPE: /* Escape go to the previous state. */ battle_state_menu(bt); return; default: break; } default: break; } if (battle_bar_handle(&bt->bar, bt, ev)) { switch (bt->bar.menu) { case BATTLE_BAR_MENU_MAGIC: start_select_spell(bt); break; default: start_select_object(bt); break; } } } void battle_state_sub_draw(const struct battle *bt) { assert(bt); battle_bar_draw(&bt->bar, bt); if (bt->bar.menu == BATTLE_BAR_MENU_MAGIC) draw_spell_help(bt); else if (bt->bar.menu == BATTLE_BAR_MENU_OBJECTS) draw_object_help(bt); } void battle_state_sub(struct battle *bt) { assert(bt); struct battle_state *state; state = alloc_new0(sizeof (*state)); state->data = bt; state->handle = handle; state->draw = draw; state->finish = finish; battle_switch(bt, state); }