Mercurial > molko
view examples/example-audio/example-audio.c @ 485:3ff1fe64d0cd
core: window -> mlk_window
author | David Demelier <markand@malikania.fr> |
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date | Tue, 28 Feb 2023 08:40:35 +0100 |
parents | ca30ff96bbe0 |
children | d6757c30658e |
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/* * example-audio.c -- show how to use sounds and music * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <mlk/core/core.h> #include <mlk/core/event.h> #include <mlk/core/game.h> #include <mlk/core/music.h> #include <mlk/core/painter.h> #include <mlk/core/panic.h> #include <mlk/core/sound.h> #include <mlk/core/state.h> #include <mlk/core/sys.h> #include <mlk/core/util.h> #include <mlk/core/window.h> #include <mlk/ui/label.h> #include <mlk/ui/theme.h> #include <mlk/ui/ui.h> #include <assets/music/vabsounds-romance.h> #include <assets/sounds/fire.h> #define W 1280 #define H 720 static struct mlk_state *states[1]; static struct mlk_music music; static struct mlk_sound sound; static struct label label_music = { .text = "Music: <Space> play, <p> pause, <r> resume, <q> stop, <l> loop.", .x = 10, .y = 10, .flags = LABEL_FLAGS_SHADOW }; static struct label label_sound = { .text = "Sound: click anywhere to pop a sound.", .x = 10, .y = 30, .flags = LABEL_FLAGS_SHADOW }; static void init(void) { if (mlk_core_init("fr.malikania", "example-audio") < 0 || ui_init() < 0) mlk_panic(); if (mlk_window_open("Example - Audio", W, H) < 0) mlk_panic(); if (mlk_music_openmem(&music, assets_music_vabsounds_romance, sizeof (assets_music_vabsounds_romance)) < 0 || mlk_sound_openmem(&sound, assets_sounds_fire, sizeof (assets_sounds_fire)) < 0) mlk_panic(); } static void quit(void) { mlk_window_finish(); ui_finish(); mlk_core_finish(); } static void handle(struct mlk_state *st, const union mlk_event *ev) { (void)st; switch (ev->type) { case MLK_EVENT_CLICKDOWN: if (mlk_sound_play(&sound) < 0) mlk_panic(); break; case MLK_EVENT_KEYDOWN: switch (ev->key.key) { case MLK_KEY_p: mlk_music_pause(&music); break; case MLK_KEY_r: mlk_music_resume(&music); break; case MLK_KEY_q: mlk_music_stop(&music); break; case MLK_KEY_l: mlk_music_play(&music, MLK_MUSIC_LOOP); break; case MLK_KEY_SPACE: mlk_music_play(&music, 0); break; default: break; } break; case MLK_EVENT_QUIT: mlk_game_quit(); break; default: break; } } static void draw(struct mlk_state *st) { (void)st; mlk_painter_set_color(0x006554ff); mlk_painter_clear(); label_draw(&label_music); label_draw(&label_sound); mlk_painter_present(); } static void run(void) { struct mlk_state state = { .handle = handle, .draw = draw }; mlk_game_init(states, MLK_UTIL_SIZE(states)); mlk_game_push(&state); mlk_game_loop(); mlk_music_finish(&music); mlk_sound_finish(&sound); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); }