view libmlk-rpg/mlk/rpg/battle-state-rendering.h @ 485:3ff1fe64d0cd

core: window -> mlk_window
author David Demelier <markand@malikania.fr>
date Tue, 28 Feb 2023 08:40:35 +0100
parents f2f0e73ea9da
children
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/*
 * battle-state-rendering.h -- battle state (rendering an action)
 *
 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MLK_RPG_BATTLE_STATE_RENDERING_H
#define MLK_RPG_BATTLE_STATE_RENDERING_H

struct battle;
struct mlk_drawable;

struct battle_state_rendering {
	struct mlk_drawable *drawable;
};

void
battle_state_rendering_init(struct battle_state_rendering *, struct mlk_drawable *);

int
battle_state_rendering_update(struct battle_state_rendering *, struct battle *, unsigned int);

void
battle_state_rendering_draw(const struct battle_state_rendering *, const struct battle *);

void
battle_state_rendering_finish(struct battle_state_rendering *);

void
battle_state_rendering(struct battle *, struct mlk_drawable *);

#endif /* !MLK_RPG_BATTLE_STATE_RENDERING_H */