view libmlk-rpg/mlk/rpg/item.c @ 485:3ff1fe64d0cd

core: window -> mlk_window
author David Demelier <markand@malikania.fr>
date Tue, 28 Feb 2023 08:40:35 +0100
parents 773a082f0b91
children
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/*
 * item.c -- inventory items
 *
 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#include <assert.h>

#include "item.h"

void
item_exec_menu(const struct item *item, struct character *ch)
{
	assert(item);
	assert(ch);

	item->exec_menu(item, ch);
}

void
item_exec_battle(const struct item *item,
		 struct battle *bt,
		 struct character *src,
		 struct character *tgt)
{
	assert(item);
	assert(bt);
	assert(src);
	assert(tgt);

	item->exec_battle(item, bt, src, tgt);
}