Mercurial > molko
view libmlk-rpg/mlk/rpg/map-file.h @ 485:3ff1fe64d0cd
core: window -> mlk_window
author | David Demelier <markand@malikania.fr> |
---|---|
date | Tue, 28 Feb 2023 08:40:35 +0100 |
parents | 5729efd23286 |
children | 6e8f6640e05b |
line wrap: on
line source
/* * map-file.h -- map file loader * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_MAP_FILE_H #define MLK_RPG_MAP_FILE_H #include <mlk/core/alloc.h> #include <mlk/core/core.h> #include <mlk/core/sprite.h> #include <mlk/core/texture.h> #include "map.h" #include "tileset.h" #include "tileset-file.h" #define MAP_FILE_TITLE_MAX 64 struct map_file { void (*load_action)(struct map *, int, int, int, int, const char *); char title[MAP_FILE_TITLE_MAX]; struct map_layer layers[MAP_LAYER_TYPE_NUM]; struct tileset_file tileset_file; struct tileset tileset; struct mlk_alloc_pool blocks; }; MLK_CORE_BEGIN_DECLS int map_file_open(struct map_file *file, struct map *map, const char *path); void map_file_finish(struct map_file *file); MLK_CORE_END_DECLS #endif /* !MLK_RPG_MAP_FILE_H */