Mercurial > molko
view src/core/inhibit.h @ 112:40f22a8188d2
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author | David Demelier <markand@malikania.fr> |
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date | Sun, 12 Apr 2020 16:55:26 +0200 |
parents | 4991bf5f2343 |
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/* * inhibit.h -- disable specific game behavior * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_INHIBIT_H #define MOLKO_INHIBIT_H /** * \file inhibit.h * \brief Disable specific game behavior. */ struct action; /** * \brief Game inhibition. * * This enum is used to alter the game behavior. */ enum inhibit { /** * Nothing. */ INHIBIT_NONE, /** * Disable input handling in current state. */ INHIBIT_STATE_INPUT = (1 << 0), /** * Disable current state updates. */ INHIBIT_STATE_UPDATE = (1 << 1), /** * Disable current state rendering. */ INHIBIT_STATE_DRAW = (1 << 2) }; /** * Create an action to inhibit the system. * * The mode will replace the actual inhibit modes rather than adding new flags. * * \pre a != NULL * \param mode the new mode * \param a the action to fill */ void inhibit_action(enum inhibit mode, struct action *a); #endif /* !MOLKO_INHIBIT_H */