Mercurial > molko
view src/libmlk-core-js/core/js-sound.c @ 382:43d155668a55
rpg: expose battle state functions
author | David Demelier <markand@malikania.fr> |
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date | Sun, 13 Feb 2022 10:35:26 +0100 |
parents | 460c78706989 |
children |
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/* * js-sound.c -- core sound binding * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <core/alloc.h> #include <core/error.h> #include <core/sound.h> #include <core/vfs.h> #include "js-core.h" #include "js-sound.h" #define SIGNATURE DUK_HIDDEN_SYMBOL("Mlk.Sound") static struct sound * self(duk_context *ctx) { struct sound *snd; duk_push_this(ctx); duk_get_prop_string(ctx, -1, SIGNATURE); snd = duk_to_pointer(ctx, -1); duk_pop_2(ctx); if (!snd) return (void)duk_error(ctx, DUK_ERR_TYPE_ERROR, "not a Sound object"), NULL; return snd; } static duk_ret_t Sound_constructor(duk_context *ctx) { const char *entry = duk_require_string(ctx, 0); struct vfs_file file; struct sound *snd; if (vfs_open(js_core_global_vfs(ctx), &file, entry, "r") < 0) return duk_error(ctx, DUK_ERR_ERROR, "%s", error()); snd = alloc_new0(sizeof (*snd)); if (sound_openvfs(snd, &file) < 0) { free(snd); vfs_file_finish(&file); return duk_error(ctx, DUK_ERR_ERROR, "%s", error()); } vfs_file_finish(&file); duk_push_this(ctx); duk_push_pointer(ctx, snd); duk_put_prop_string(ctx, -2, SIGNATURE); duk_pop(ctx); return 0; } static duk_ret_t Sound_destructor(duk_context *ctx) { struct sound *snd; duk_get_prop_string(ctx, 0, SIGNATURE); if ((snd = duk_to_pointer(ctx, -1))) sound_finish(snd); duk_pop(ctx); duk_del_prop_string(ctx, 0, SIGNATURE); return 0; } static duk_ret_t Sound_proto_play(duk_context *ctx) { if (sound_play(self(ctx)) < 0) return duk_error(ctx, DUK_ERR_ERROR, "%s", error()); return 0; } static duk_ret_t Sound_proto_pause(duk_context *ctx) { sound_pause(self(ctx)); return 0; } static duk_ret_t Sound_proto_resume(duk_context *ctx) { sound_resume(self(ctx)); return 0; } static duk_ret_t Sound_proto_stop(duk_context *ctx) { sound_stop(self(ctx)); return 0; } static const duk_function_list_entry methods[] = { { "play", Sound_proto_play, DUK_VARARGS }, { "pause", Sound_proto_pause, 0 }, { "resume", Sound_proto_resume, 0 }, { "stop", Sound_proto_stop, DUK_VARARGS }, { NULL, NULL, 0 } }; void js_sound_bind(duk_context *ctx) { assert(ctx); duk_push_c_function(ctx, Sound_constructor, 1); duk_push_object(ctx); duk_put_function_list(ctx, -1, methods); duk_push_c_function(ctx, Sound_destructor, 1); duk_set_finalizer(ctx, -2); duk_put_prop_string(ctx, -2, "prototype"); duk_put_global_string(ctx, "Sound"); }