Mercurial > molko
view src/libmlk-rpg/rpg/battle-state-ai.c @ 382:43d155668a55
rpg: expose battle state functions
author | David Demelier <markand@malikania.fr> |
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date | Sun, 13 Feb 2022 10:35:26 +0100 |
parents | 460c78706989 |
children | c458441ff472 |
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/* * battle-state-ai.c -- battle state (enemy is playing) * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdlib.h> #include <core/alloc.h> #include "battle.h" #include "battle-state.h" #include "battle-state-ai.h" #include "character.h" static int update(struct battle_state *st, struct battle *bt, unsigned int ticks) { (void)st; (void)ticks; return battle_state_ai_update(bt); } static void finish(struct battle_state *st, struct battle *bt) { (void)bt; free(st); } int battle_state_ai_update(struct battle *bt) { assert(bt); struct character *ch = bt->order_cur->ch; /* * Immediately invoke the enemy exec strategy and put the battle state * to check. */ character_exec(ch, bt); return 0; } void battle_state_ai(struct battle *bt) { assert(bt); struct battle_state *self; self = alloc_new0(sizeof (*self)); self->data = bt; self->update = update; self->finish = finish; battle_switch(bt, self); }