view libmlk-core/mlk/core/state.c @ 580:459ff09c09b3

core: animation can be looped
author David Demelier <markand@malikania.fr>
date Sat, 11 Mar 2023 21:20:33 +0100
parents 7fb5a859bcb4
children
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/*
 * state.c -- abstract game loop state
 *
 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#include <assert.h>

#include "state.h"

void
mlk_state_start(struct mlk_state *state)
{
	assert(state);

	if (state->start)
		state->start(state);
}

void
mlk_state_handle(struct mlk_state *state, const union mlk_event *ev)
{
	assert(state);
	assert(ev);

	if (state->handle)
		state->handle(state, ev);
}

void
mlk_state_update(struct mlk_state *state, unsigned int ticks)
{
	assert(state);

	if (state->update)
		state->update(state, ticks);
}

void
mlk_state_draw(struct mlk_state *state)
{
	assert(state);

	if (state->draw)
		state->draw(state);
}

void
mlk_state_suspend(struct mlk_state *state)
{
	assert(state);

	if (state->suspend)
		state->suspend(state);
}

void
mlk_state_resume(struct mlk_state *state)
{
	assert(state);

	if (state->resume)
		state->resume(state);
}

void
mlk_state_end(struct mlk_state *state)
{
	assert(state);

	if (state->end)
		state->end(state);
}

void
mlk_state_finish(struct mlk_state *state)
{
	assert(state);

	if (state->finish)
		state->finish(state);
}