Mercurial > molko
view libmlk-rpg/mlk/rpg/battle-message.h @ 580:459ff09c09b3
core: animation can be looped
author | David Demelier <markand@malikania.fr> |
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date | Sat, 11 Mar 2023 21:20:33 +0100 |
parents | 2af25db99273 |
children |
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/* * battle-message.h -- automatic top center message in battle * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_MESSAGE_H #define MLK_RPG_BATTLE_MESSAGE_H #include <mlk/core/core.h> struct mlk_theme; struct battle_message { const char *text; struct mlk_theme *theme; unsigned int elapsed; }; MLK_CORE_BEGIN_DECLS int battle_message_update(struct battle_message *, unsigned int); void battle_message_draw(const struct battle_message *); MLK_CORE_END_DECLS #endif /* !MLK_RPG_BATTLE_MESSAGE_H */