view examples/CMakeLists.txt @ 192:4ad7420ab678

rpg: add minimalist battle system, continue #2477 @60h - Implement battle as states, - Add basic support for spells (no calculation yet), - Add won/lost state, - Add animations and messages, - Add order.
author David Demelier <markand@malikania.fr>
date Sat, 07 Nov 2020 16:00:39 +0100
parents 604fad63bd9c
children d3ef968745f5
line wrap: on
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#
# CMakeLists.txt -- CMake build system for molko
#
# Copyright (c) 2020 David Demelier <markand@malikania.fr>
#
# Permission to use, copy, modify, and/or distribute this software for any
# purpose with or without fee is hereby granted, provided that the above
# copyright notice and this permission notice appear in all copies.
#
# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#

project(examples)

molko_define_executable(
	TARGET example-battle
	SOURCES
		${examples_SOURCE_DIR}/example-battle.c
		${examples_SOURCE_DIR}/battle/spell-fire.c
		${examples_SOURCE_DIR}/battle/spell-fire.h
		${examples_SOURCE_DIR}/battle/registry.c
		${examples_SOURCE_DIR}/battle/registry.h
	FOLDER examples
	ASSETS
		${examples_SOURCE_DIR}/assets/images/haunted-wood.png
		${examples_SOURCE_DIR}/assets/images/black-cat.png
		${examples_SOURCE_DIR}/assets/sprites/cursor.png
		${examples_SOURCE_DIR}/assets/sprites/explosion.png
		${examples_SOURCE_DIR}/assets/sounds/fire.wav
	LIBRARIES librpg libadventure
)

molko_define_executable(
	TARGET example-action
	SOURCES example-action.c
	FOLDER examples
	ASSETS
		${examples_SOURCE_DIR}/assets/sprites/chest.png
		${examples_SOURCE_DIR}/assets/sprites/people.png
	LIBRARIES librpg
)

molko_define_executable(
	TARGET example-animation
	SOURCES example-animation.c
	FOLDER examples
	ASSETS
		${examples_SOURCE_DIR}/assets/sprites/numbers.png
	LIBRARIES libui
)

molko_define_executable(
	TARGET example-cursor
	SOURCES example-cursor.c
	FOLDER examples
	LIBRARIES libui
)

molko_define_executable(
	TARGET example-debug
	SOURCES example-debug.c
	FOLDER examples
	LIBRARIES libui
)

molko_define_executable(
	TARGET example-font
	SOURCES example-font.c
	LIBRARIES libui
	FOLDER examples
)

molko_define_executable(
	TARGET example-label
	SOURCES example-label.c
	LIBRARIES libui
	FOLDER examples
)

molko_define_executable(
	TARGET example-message
	SOURCES example-message.c
	FOLDER examples
	LIBRARIES librpg
)

molko_define_executable(
	TARGET example-sound
	SOURCES example-sound.c
	FOLDER examples
	ASSETS
		${examples_SOURCE_DIR}/assets/sounds/vabsounds-romance.ogg
	LIBRARIES libui
)

molko_define_executable(
	TARGET example-sprite
	SOURCES example-sprite.c
	FOLDER examples
	ASSETS
		${examples_SOURCE_DIR}/assets/sprites/people.png
	LIBRARIES libui
)

molko_define_executable(
	TARGET example-drawable
	SOURCES example-drawable.c
	FOLDER examples
	LIBRARIES libui
	ASSETS
		${examples_SOURCE_DIR}/assets/sprites/explosion.png
)

molko_define_executable(
	TARGET example-gridmenu
	SOURCES example-gridmenu.c
	FOLDER examples
	LIBRARIES libui
)

molko_define_executable(
	TARGET example-trace
	SOURCES example-trace.c
	FOLDER examples
	LIBRARIES libui libadventure
)

molko_define_executable(
	TARGET example-ui
	SOURCES example-ui.c
	FOLDER examples
	LIBRARIES libui
)