Mercurial > molko
view librpg/rpg/battle-state-menu.h @ 192:4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
- Implement battle as states,
- Add basic support for spells (no calculation yet),
- Add won/lost state,
- Add animations and messages,
- Add order.
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 07 Nov 2020 16:00:39 +0100 |
parents | |
children | 86b71e1f9dd5 |
line wrap: on
line source
/* * battle-state-menu.h -- battle state (menu) * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_BATTLE_STATE_MENU_H #define MOLKO_BATTLE_STATE_MENU_H struct battle; /** * Switch to battle state menu. * * \pre bt != NULL * \param bt the battle to change state * \post bt->state->handle is set */ void battle_state_menu(struct battle *bt); #endif /* !MOLKO_BATTLE_STATE_MENU_H */